<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-4139473520614911511</id><updated>2012-01-19T01:45:25.807-05:00</updated><category term='mobile'/><category term='work for hire'/><category term='little-known gems'/><category term='reviews'/><category term='writing exercises'/><category term='websites'/><category term='old'/><category term='work in progress'/><category term='site maintenance'/><category term='lists'/><category term='video'/><category term='shameless self promotion'/><category term='theatre'/><category term='trailers'/><category term='rant'/><category term='top 25 video games'/><category term='short films'/><title type='text'>Not in Our Stars</title><subtitle type='html'>I like to think about me. Now you can too.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>71</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4224053669599960538</id><published>2011-11-07T17:07:00.002-05:00</published><updated>2012-01-19T01:45:25.815-05:00</updated><title type='text'>Road Trip 2011</title><content type='html'>I'm on an epic road trip from LA to NYC and back. One lap of the country. To stay updated, visit &lt;a href="http://ricksroadtrip.tumblr.com"&gt;http://ricksroadtrip.tumblr.com&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4224053669599960538?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4224053669599960538/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4224053669599960538' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4224053669599960538'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4224053669599960538'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2011/11/road-trip-2011.html' title='Road Trip 2011'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6224299973922812355</id><published>2011-10-06T01:13:00.005-04:00</published><updated>2011-10-06T02:06:06.272-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Thanks for the Future, Steve</title><content type='html'>&lt;div&gt;The death of a person has never before compelled me to write about it, not even when it was someone I knew. But hearing the news of the death of Steve Jobs hit me much harder than I was expecting. Usually when someone I respect or admire dies, I'm bummed about it for a little while, and then I move on. How much I respected the person directly related to how long I stayed bummed. But never was I moved to tears. Until I heard about Steve Jobs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The first Apple product I owned was an iPod. It wasn't the first portable MP3 player I'd owned, but it was easily the best. It was so far beyond anything else I'd used before. It seemed designed for me. And not just for me, for everyone. Having been raised on DOS- and Windows-based PCs at home my entire childhood, it was strange. I was unaccustomed to using a gadget that was more concerned with what I could get out of it rather than doing its own thing and not caring whether I understood it. I got my first Mac computer in 2004, a PowerBook G4. It was my second laptop (the first was a Dell). And I could feel that same user-focused design philosophy there too.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Windows is designed to work a certain way. If you were a nerd, understood computers, or were a software engineer, then you knew how to get Windows to do what you wanted. Mac OS X was more about helping me get stuff done the way &lt;i&gt;I&lt;/i&gt; wanted. I think Apple was the first maker of tech and gadgets to design their products based on consumer needs, not the thought processes of engineers, at least in my experience.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'd used Apple computers a lot before 2004. They were the computer of choice for all most all my grade, middle, and high school education. I learned how to type on a Mac. I learned Photoshop, Dreamweaver, and Flash on a Mac. I learned to edit on Final Cut Pro. I made interactive projects with HyperCard. I learned the virtues of careful planning in The Oregon Trail. Much of who I am, how I think, and what I can do came from experiences I had on a Mac. My first experience with a smartphone was the original iPhone. Before that, I'd only ever used a dumb phone.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Since then, I've had two more Mac laptops, a Mac mini, several more iPods, and a bunch of other things. In fact, I think I'm right in saying that the only other technology company whose products I've purchased with as much enthusiasm is Sony. I've tried to convince myself (and others) that I'm not an Apple fanboy or part of that cult, but it simply isn't true. I've converted my entire immediate family to Mac users, and once the iPhone 4S launches, we'll all be using iPhones as well. Most of us also have iPads (which, by the way, is the computing device I've desperately wanted ever since I saw &lt;i&gt;Star Trek: The Next Generation&lt;/i&gt; as a kid). Whether I like it or not, Steve Jobs and Apple have become inextricably linked to my life.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I wholeheartedly believe that 100 years from now, Steve Jobs will be remembered by historians as one of the most important and influential people ever to have lived. He forever changed the face of computing (hell, he was one of the &lt;i&gt;founders&lt;/i&gt; of personal computing). Home computers used to be big, obtrusive monoliths in drab greys and beiges with wires creating a mess out the back. Then the iMac happened. At first, I was very against it. I was a pretty hardcore PC user at the time, and the lack of expandability made me cringe. What I didn't understand at the time was that Apple was creating a whole new market of computer users. Apple wanted (and still wants) everyone to not just &lt;i&gt;have&lt;/i&gt; to use a computer, but &lt;i&gt;want&lt;/i&gt; to. They wanted a product you didn't have to hide away under a desk. They gave us the first computer you could actually put on display.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Design and usability are the key tenets in Apple's success, and the whole computer industry has been trying to copy their products. And that's smart, because Steve Jobs and Apple have shown an uncanny ability to create new products that we never knew we needed. Apple hasn't just been ahead of the curve. They're designing the future.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Portable music players that played MP3 files were nothing new when the iPod came out, but never had one been so &lt;i&gt;usable&lt;/i&gt;. PMPs were a niche product until Apple came on the scene. Same goes for laptops. Previously, the laptop was the purview of the traveling businessman. Then there was the PowerBook, and then the MacBook. Smartphones, similarly, were also just for businessmen, and RIM ruled the world with the Blackberry. Then there was the iPhone. Now everyone has a smartphone, and RIM is on the way out. The newest is the iPad. Not the first tablet, but the first one to work properly. Now all tablets work better than any pre-iPad model, mostly because their operating systems take cues from Apple's. Without Apple's contributions to these areas, they would still be languishing.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, have you noticed how &lt;i&gt;everyone&lt;/i&gt; tries to make computers that are aesthetically appealing now?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;But I've only scratched the surface here. Sure, the iPod has made listening to music on the go more convenient, but what else has it done? When paired with iTunes (the largest retailer of music of &lt;i&gt;any kind&lt;/i&gt;, digital or physical), it has completely changed the music business. Napster came along and was a bit of a wake-up call for the music industry. The old model was shown not to work anymore, but the music industry fought it. The iPod and iTunes have come along, and they are now forcing the music industry to change with the times, or face collapse. Content distribution has changed for movies and TV shows as well. And then there's the whole mobile app phenomenon.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Steve Jobs has managed to take the science fiction world of the future from books, movies, and TV, and made it reality now. In fact it's better. My iPad is way, &lt;i&gt;way&lt;/i&gt; more impressive than any of the tech on &lt;i&gt;Star Trek&lt;/i&gt; (and that stuff's from the 24th century). Jobs has made this science fiction future a self-fulfilling prophecy. He has forever altered the way we connect and communicate, the way we make content, the way we work, and it's a philosophy he's built into what is now the wealthiest company in America (surpassing even oil companies).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Jobs's final contribution to changing the way we compute is still to come: iCloud. Again, cloud computing already exists, and works fairly well, but I have a feeling it's not going to come into its own until iCloud launches. The features it gives every Mac OS and iOS user (for free) are going to become so essential that not having them will soon become unacceptable.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Not so long ago, a computer would only work if it could fill entire rooms. Now we have computers many, many times more powerful, and they fit into our pockets. And we can't live without them. Steve Jobs has changed human society, and continues to change it even after his death. Right now is an incredible time to be alive. Civilization has not seen such a leap forward in technology since the industrial revolution. This expansion of technology that's been happening for the last couple decades (and that'll continue for god-knows-how-long) will be remembered as a pivotal time in human history, and few have had as big a hand in shaping it as Steve Jobs.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So when the future gets here, remember who to thank.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6224299973922812355?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6224299973922812355/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6224299973922812355' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6224299973922812355'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6224299973922812355'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2011/10/death-of-steve-jobs.html' title='Thanks for the Future, Steve'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4264022510678772315</id><published>2009-06-22T16:46:00.000-04:00</published><updated>2009-06-22T19:56:23.294-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Have a nice day</title><content type='html'>Whenever I go to a store, or coffee shop, or restaurant I am always pleased when the employee of whatever establishment I am visiting closes the business transaction with "Have a nice day," or something similar. I find it refreshing when the niceties are observed. (The size of the tips I give waiters is directly proportionate to their niceness.) Whether they tell me to have a nice day, or to enjoy my day, or whatever, I always respond with something like, "Thanks, you too." But I've realized this is just a knee-jerk reaction. Granted it's a cordial reaction, but nevertheless it's mostly automatic.&lt;br /&gt;&lt;br /&gt;The problem I see with this response is that I'm talking to a person at work. When I'm effectively telling someone who is on the clock, "Yes, you have a pleasant day as well," I don't consciously think about it, but I know that it is improbable they will actually have a pleasant day. This makes me feel a little guilty. I genuinely want nice people who wish me well to also be well, but telling them so while they're at work seems, at best, insincere. Possibly patronizing. At worst, I sound vindictive: "Yeah, you also have a nice day at this shit job with horrible customers who make you miserable, day in, day out."&lt;br /&gt;&lt;br /&gt;Maybe I'm being a bit too hard on myself. I try to believe that my sincerity comes across, but it's difficult to accept good wishes from a customer when other customers have been making your life hell. If it were me, I probably wouldn't give a damn what someone's intentions were when they told me to also have a nice day. Whatever sort of day I'd been having would color my interpretation of the niceties.&lt;br /&gt;&lt;br /&gt;But now, in thinking about this, I realize that I probably needn't worry so much. Chances are, a store clerk or coffee shop barista's initial "Have a nice day" has just as much chance of being genuine as not. So if "have a nice day" is only a feigned nicety, then what's the harm in feigning niceness back?    &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Post From My iPhone&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4264022510678772315?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4264022510678772315/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4264022510678772315' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4264022510678772315'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4264022510678772315'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/06/have-nice-day.html' title='Have a nice day'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5933435826577525140</id><published>2009-06-15T15:47:00.000-04:00</published><updated>2009-06-15T15:55:30.436-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>The subway makes you tune out</title><content type='html'>I always knew this was true, but I never realized just how true until today. I was standing by the door of the car, about to disembark. I was facing away from the door, looking directly at a co-worker. She was facing me, but not looking at me. We were 2-3 feet apart with no one between us. I decided, for the sake of social experiment, to wait and see how long it took her to notice I was there. It was a good ten seconds before the train stopped and we all got out. She even passed me on the escalator, oblivious to my presence. This makes me wonder how many times I've been the oblivious one. Probably often, as today was a rare occasion in that I was not wearing headphones on the subway.&lt;br /&gt;&lt;br /&gt;-- Post From My iPhone&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5933435826577525140?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5933435826577525140/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5933435826577525140' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5933435826577525140'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5933435826577525140'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/06/subway-makes-you-tune-out.html' title='The subway makes you tune out'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-758310677499495019</id><published>2009-06-14T02:25:00.001-04:00</published><updated>2009-06-14T02:25:18.860-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Google Wave (addendum)</title><content type='html'>The final line of the haiku should've been:&lt;br /&gt;&lt;br /&gt;Wave of the future.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Post From My iPhone&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-758310677499495019?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/758310677499495019/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=758310677499495019' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/758310677499495019'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/758310677499495019'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/06/google-wave-addendum.html' title='Google Wave (addendum)'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-506989984317907568</id><published>2009-06-13T03:08:00.001-04:00</published><updated>2009-06-13T03:08:28.775-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Google Wave</title><content type='html'>Google recently demoed to developers an early version of a new project by the guys that made Google Maps. It's called Wave, and it will completely revolutionize how the world communicates. &lt;br /&gt;&lt;br /&gt;The short version is this: the platform allows for complex text, data, and multimedia sharing in the context of collaborative conversation. The subject can be as simple as where to go out to dinner with a bunch of friends or as complex as the ENTIRE workflow structure of a corporation. On a personal level, it will be an invaluable tool for collaborative writing, regardless of where the writers are on the planet. &lt;br /&gt;&lt;br /&gt;And it's the "on the planet" part that really excites me. Part of the demo contained an already-functioning robot that translates more than 40 languages ON THE FLY, as you type. With Google Wave the internet becomes what it was always supposed to be: a way for everyone on the planet to communicate with anyone else on the planet, in real time, in their native language. &lt;br /&gt;&lt;br /&gt;Also great: it's open source, and it runs in a web browser. &lt;br /&gt;&lt;br /&gt;The demo can be found at http://wave.google.com. &lt;br /&gt;&lt;br /&gt;When you sign up to be notified of the availability of Google Wave, you are asked to write something to the dev team. They suggested a haiku. I wrote them this:&lt;br /&gt;&lt;br /&gt;Talk to anyone. &lt;br /&gt;Language is not a problem. &lt;br /&gt;Wave is the future. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Post From My iPhone&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-506989984317907568?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/506989984317907568/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=506989984317907568' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/506989984317907568'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/506989984317907568'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/06/google-wave.html' title='Google Wave'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5884227983675772504</id><published>2009-06-10T13:30:00.004-04:00</published><updated>2009-06-10T13:40:40.278-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='little-known gems'/><title type='text'>You should watch this: The Newsroom</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://ecx.images-amazon.com/images/I/51294AQ9X3L._SS500_.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 250px; height: 250px;" src="http://ecx.images-amazon.com/images/I/51294AQ9X3L._SS500_.jpg" alt="" border="0" /&gt;&lt;/a&gt;I discovered Ken Finkleman's &lt;span style="font-style: italic;"&gt;The Newsroom&lt;/span&gt; entirely by accident. I was walking around the now-closed Virgin Megastore in Chicago sometime in college, and in the TV-on-DVD section, I came across the DVD for the first season of the show. I looked at the cover and thought, &lt;span style="font-style: italic;"&gt;Looks like somebody's trying to be Aaron Sorkin&lt;/span&gt;. I think that may just have been because I was in the midst of the beginning of my Sorkin obsession, and anything that dealt with the behind-the-scenes goings-on of a TV show had to be a &lt;span style="font-style: italic;"&gt;Sports Night&lt;/span&gt; rip-off. Much to my surprise, the first season of &lt;span style="font-style: italic;"&gt;The Newsroom&lt;/span&gt; predated &lt;span style="font-style: italic;"&gt;Sports Night&lt;/span&gt; by about two years.&lt;br /&gt;&lt;br /&gt;My interet in the TV news business got the best of me, and I bought the thing. Now I am incredibly glad I did. &lt;span style="font-style: italic;"&gt;The Newsroom&lt;/span&gt; is a Canadian show about George Findlay, a news director for a major Tornoto TV news outlet. He is the pettiest, most narcissistic man ever to walk the Earth, and he is absolutely hilarious. Findlay is portrayed by writer/director/creator Ken Finkleman, and he plays the role with such an uncomfortable deadpan style that you just can't help but watch. It's not like just watching a car crash (the way Ricky Gervais's &lt;span style="font-style: italic;"&gt;The Office&lt;/span&gt; played it five-or-so years later), it's like watching a car crash and actually &lt;span style="font-style: italic;"&gt;wanting&lt;/span&gt; it to get worse and worse and worse.&lt;br /&gt;&lt;br /&gt;All three seasons of the series, plus the made-for-TV movie are available on DVD from &lt;a href="https://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Ddvd&amp;amp;field-keywords=the+newsroom&amp;amp;x=17&amp;amp;y=19"&gt;Amazon.com&lt;/a&gt;. If you're a fan of dark comedy, you owe it to yourself to check it out.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5884227983675772504?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5884227983675772504/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5884227983675772504' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5884227983675772504'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5884227983675772504'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/06/you-should-watch-this-newsroom.html' title='You should watch this: The Newsroom'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-8653434195440209787</id><published>2009-06-10T04:15:00.000-04:00</published><updated>2009-06-10T04:15:00.885-04:00</updated><title type='text'>New blogging iPhone app</title><content type='html'>I tried using LifeCast before, but it was having problems on my EDGE-connected first-gen iPhone. If BlogPress turns out to be decent I may post more. I'll have to kick my Twitter addiction first. Or maybe BlogPress will help.&lt;br /&gt;&lt;br /&gt;There. That was more than 140 characters. BlogPress is helping already.&lt;br /&gt;&lt;br /&gt;Seriously this the first thing I've posted online in months that is longer than 140 characters. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;-- Post From My iPhone&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-8653434195440209787?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/8653434195440209787/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=8653434195440209787' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8653434195440209787'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8653434195440209787'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/06/new-blogging-iphone-app.html' title='New blogging iPhone app'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4195702055807299166</id><published>2009-05-12T16:14:00.004-04:00</published><updated>2009-05-12T16:24:28.015-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#1: Final Fantasy series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Final_Fantasy"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://upload.wikimedia.org/wikipedia/en/c/c7/Ffviibox.jpg" border="0" alt="" /&gt;&lt;/a&gt;I know, I know, it's cool to hate on &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt;, and fanboys whine about how it was the first game of its kind they played, and blah blah blah. Well, that's really true for me. I had never played many RPGs before I owned a PlayStation, save for the original &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Legend of Zelda&lt;/span&gt;. &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt; was not only the first real RPG I'd ever played, but it was the biggest, most cinematic experience I'd ever had playing a game. Prior to this, video games were a hobby, a diversion at best. After this game, video games became a legitimate art form for me.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After &lt;span class="Apple-style-span" style="font-style: italic;"&gt;FFVII&lt;/span&gt;, I played the other games in the series, and while the &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt; games might not be prone to innovation (just like the rest of the Japanese video game industry nowadays), they are still in a class by themselves. The name &lt;span class="Apple-style-span" style="font-style: italic;"&gt;Final Fantasy&lt;/span&gt;, followed by a Roman numeral, generally guarantees a worthwhile experience.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That's it for my top 25 games of all time (finally). In the future, I probably won't attempt another list like this, but I will instead make this blog a place to post my recommendations for books, movies, TV, and music that you may not have tried (or even heard of) but you should.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4195702055807299166?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4195702055807299166/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4195702055807299166' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4195702055807299166'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4195702055807299166'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/05/1-final-fantasy-series.html' title='#1: Final Fantasy series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7346418740000696168</id><published>2009-03-15T22:44:00.002-04:00</published><updated>2009-03-15T23:13:13.672-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><title type='text'>Watchmen</title><content type='html'>&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; is kind of a strange book for me. It was one of the first things I was told to read when I got heavily back into comics in high school. It certainly wowed me, but it didn't change my life. It took a couple more readings to recognize its brilliance, but even then reading it wasn't an earth-shattering experience. I mention this because so much of what I've read about what other people think about &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; The Movie is based on how personally affected they were by the original work. So I begin this review by letting you know that while I love &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; The Graphic Novel, I am by no means a purist or fanboy.&lt;br /&gt;&lt;br /&gt;That said, I was very worried early on that Zack Snyder was not the right guy to make the film version. His &lt;span style="font-style: italic;"&gt;Dawn of the Dead&lt;/span&gt; remake and &lt;span style="font-style: italic;"&gt;300&lt;/span&gt; a certainly entertaining films, but they are essentially very stupid. And there's nothing wrong with that; they didn't need to be anything more. But &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; is different. It is an incredibly complex piece of work written by arguably the most intelligent person ever to write in the funnybook medium, Alan Moore. Then whenever I heard or read him talking about the movie he never seemed to say anything of substance about it, other than the fact that much of the fan-favorite content (i.e. Bubastis, Rorschach's narration, Dr. Manhattan's penis, etc.) would be included in the film. But my friends who saw all the cool stuff at last year's San Diego Comic-Con said I should get excited, so I tried to. Maybe Zack Snyder just isn't good at talking about his work. Maybe he just doesn't want to ruin the experience. Maybe he really is the right man to turn &lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; into a film.&lt;br /&gt;&lt;br /&gt;Sadly, watching the finished product confirmed my initial suspicions: it should've been someone else. Given the complexity of the material, it is amazing that the screenwriters were able to condense the narrative into less than three hours of running time. And they did it pretty well. They should be commended. My problems with the film are almost entirely Zack Snyder's fault.&lt;br /&gt;&lt;br /&gt;First and foremost: the acting. The acting is, at times, &lt;span style="font-style: italic;"&gt;painfully&lt;/span&gt; boring. There is so little life in any of the characters that it becomes jarring whenever they show outbursts of emotion (such as in the moment when Laurie discovers who her true father is). It's like watching a cast of robots who every so often burst forth fits of pain and rage but are incapable of replicating emotions between that and Dr. Manhattan-esque detachment.&lt;br /&gt;&lt;br /&gt;Of course, this isn't the case for everyone. Jackie Earl Haley's Rorschach is fairly compelling, though there doesn't seem to be much method to his madness. The insanity feels deep-rooted, like it's been there for a long time, but without much purpose. The methodical, calculating Rorscach of the graphic novel is not in the film.&lt;br /&gt;&lt;br /&gt;The finest bit of casting is Patrick Wilson as Nite Owl. He is pretty much perfect. But his believablity suffers from the general problem that affects the entire cast: they're all too damn young. Patrick Wilson is a young guy. Malin Akerman is a young woman. They don't feel like they've had enough history, so it is difficult to buy a cast of superhero has-beens made up of people no older than 40.&lt;br /&gt;&lt;br /&gt;The worst of the cast is Matthew Goode as Adrian Veidt. Veidt is the strongest, most brilliant man alive. He aspires to kingship over all mankind. He is a charismatic genius who has trained himself to become leader of the world. At least, that's what he's supposed to be. I saw absolutely &lt;span style="font-style: italic;"&gt;none&lt;/span&gt; of that in the film.&lt;br /&gt;&lt;br /&gt;*** SPOILERS NEXT PARAGRAPH ***&lt;br /&gt;&lt;br /&gt;(Highlight to view.)&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;The final thing I'll touch on is the film's controversial ending. Several key things were changed for the film, and most of them I don't mind. The replacement of the psychic octopus thing teleported into Madison Square Garden with energy explosions created by Dr. Manhattan's power is, I believe, a serviceable way of making the story more Hollywood- and movie-friendly. I don't really mind it. Dr. Manhattan leaves the galaxy anyway, and the whole point was to give humanity a single &lt;/span&gt;&lt;span style="font-style: italic; color: rgb(255, 255, 255);"&gt;external&lt;/span&gt;&lt;span style="color: rgb(255, 255, 255);"&gt; enemy to fear. People already fear Manhattan, so it works just as well. I also don't mind making Nite Owl witness Rorschach's death a part of the story. In attempting to build that screen relationship, you need that end note (but I could've done without the buddy-buddy "It's all right, man" scene in Nite Owl's basement). My problem with the ending is the omission of the final conversation between Veidt and Dr. Manhattan. Veidt has just committed an act of unspeakable horror, and he claims to be punishing himself for it. He's already justified his actions through logic, arrogance, and whatever else he could. But he's still human, and he needs the approval of the one 'living' being he believes he is close to (measured by intelligence and morality). The graphic novel shows us, in the final moments we see him, a victorious, triumphant Adrian Veidt just a crack away from total remorse. In the movie, nothing. Adrian Veidt remains an unlikable, under-developed character.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;*** END SPOILERS ***&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Watchmen&lt;/span&gt; The Movie. Isn't perfect. It wasn't as bad as I thought it might be, and there were moments I genuinely enjoyed. But overall, I just felt underwhelmed. It was a film that tried to be and do so much that it couldn't possibly be all it should've been. But I eagerly await Zack Snyder's director's cut Blu-ray disc to see what his true vision of the film was. Until then, a much more satisfying viewing experience is &lt;span style="font-style: italic;"&gt;Watchmen Motion Comics&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7346418740000696168?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7346418740000696168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7346418740000696168' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7346418740000696168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7346418740000696168'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/03/watchmen.html' title='Watchmen'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7146257345975465469</id><published>2009-02-07T19:23:00.003-05:00</published><updated>2009-02-07T19:34:10.896-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#2: StarCraft</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Starcraft"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 234px;" src="http://upload.wikimedia.org/wikipedia/en/9/93/StarCraft_box_art.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Probably the world's only actually &lt;a href="http://news.bbc.co.uk/2/hi/technology/4137782.stm"&gt;lethal&lt;/a&gt; video game, &lt;span style="font-style: italic;"&gt;StarCraft&lt;/span&gt; is heralded as &lt;span style="font-style: italic;"&gt;the&lt;/span&gt; defining classic of the RTS genre. One of the most important things a developer can pay attention to when creating a new RTS is &lt;span style="font-style: italic;"&gt;balance&lt;/span&gt;. Without balance, an RTS simply does not work. &lt;span style="font-style: italic;"&gt;StarCraft&lt;/span&gt;'s balance is perfect, which is why, even 10 years later, people still play the hell out of it, both at home and in competition. In the 10 years of its existence, I have never owned a computer that didn't have &lt;span style="font-style: italic;"&gt;StarCraft&lt;/span&gt; installed on it, Mac or PC.&lt;br /&gt;&lt;br /&gt;Developer/publisher &lt;a href="http://en.wikipedia.org/wiki/Blizzard_Entertainment"&gt;Blizzard Entertainment&lt;/a&gt; is known for making games that are addictive. They only have three distinct, active franchises (the others are &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Warcraft_universe"&gt;Warcraft&lt;/a&gt; and &lt;a style="font-style: italic;" href="http://en.wikipedia.org/wiki/Diablo_%28series%29"&gt;Diablo&lt;/a&gt;), but they have managed to make unbelievable amounts of money per year regardless of whether a new game is released. They also operate the most popular &lt;a href="http://en.wikipedia.org/wiki/Mmorpg"&gt;MMORPG&lt;/a&gt; ever, &lt;a href="http://en.wikipedia.org/wiki/World_of_Warcraft"&gt;&lt;span style="font-style: italic;"&gt;World of Warcraft&lt;/span&gt;&lt;/a&gt;, which currently has between 10 and 11 million subscribers. Blizzard was recently involved in one of the biggest corporate mergers in video game history, when mega-publisher Activision acquired other mega-publishers &lt;a href="http://en.wikipedia.org/wiki/Sierra_Entertainment"&gt;Sierra&lt;/a&gt; and &lt;a href="http://en.wikipedia.org/wiki/Vivendi_Games"&gt;Vivendi&lt;/a&gt;. The new company is called &lt;a href="http://en.wikipedia.org/wiki/Activision_Blizzard"&gt;Activision Blizzard&lt;/a&gt;. That basically makes Blizzard the most successful game developer in the world and only a few steps away from total world domination.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7146257345975465469?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7146257345975465469/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7146257345975465469' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7146257345975465469'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7146257345975465469'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/02/2-starcraft.html' title='#2: StarCraft'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-287308023538316526</id><published>2009-02-07T19:11:00.004-05:00</published><updated>2009-02-07T19:21:53.421-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#3: id Software shooters, 1992-1999</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Id_Software"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 243px;" src="http://upload.wikimedia.org/wikipedia/en/b/b5/Quake2box.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Id_Software"&gt;id Software&lt;/a&gt; essentially invented the first-person shooter genre, and for a long time there was nobody who could beat the quality of gameplay experience found in their titles. In recent years that's changed, with companies like &lt;a href="http://en.wikipedia.org/wiki/Valve_Corporation"&gt;Valve&lt;/a&gt; (&lt;span style="font-style: italic;"&gt;Half-Life&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Portal&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;TF&lt;/span&gt;) and &lt;a href="http://en.wikipedia.org/wiki/Infinity_Ward"&gt;Infinity Ward&lt;/a&gt; (&lt;span style="font-style: italic;"&gt;Call of Duty&lt;/span&gt;) making strides in incorporating cinematic experiences into the FPS genre. But for a good while, id was king. Between 1992 and 1999 they released &lt;span style="font-style: italic;"&gt;Wolfenstein 3D&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Doom&lt;/span&gt; 1 &amp;amp; 2, and &lt;span style="font-style: italic;"&gt;Quake&lt;/span&gt; 1-3.&lt;br /&gt;&lt;br /&gt;Along with the strategy game and the point-and-click adventure, the FPS was formerly the exclusive domain of the PC (before &lt;a href="http://en.wikipedia.org/wiki/Halo:_Combat_Evolved"&gt;&lt;span style="font-style: italic;"&gt;Halo&lt;/span&gt;&lt;/a&gt; proved it could be done successfully on consoles). id games were the primary reason I didn't go fully console in my early gaming days. I love real-time strategy (RTS) games and point-and-click adventures, but I could play most of them heavily then take a good, long break and play other things for awhile. But id games delivered such an awesome player experience that I would stay glued to my mouse and keyboard (or, in the case of &lt;span style="font-style: italic;"&gt;Wolfenstein&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;Doom&lt;/span&gt;, just my keyboard), forsaking my Nintendo consoles. Like &lt;span style="font-style: italic;"&gt;Super Mario Bros.&lt;/span&gt; before it, the id shooters (especially &lt;span style="font-style: italic;"&gt;Doom&lt;/span&gt;) invented a genre and formed the basis for our current understanding of how games should be designed.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-287308023538316526?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/287308023538316526/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=287308023538316526' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/287308023538316526'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/287308023538316526'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/02/3-id-software-shooters-1992-1999.html' title='#3: id Software shooters, 1992-1999'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7345321534901351730</id><published>2009-02-07T19:00:00.003-05:00</published><updated>2009-02-07T19:10:05.686-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#4: Super Mario Bros. series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Super_Mario_Bros._%28series%29"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 283px;" src="http://upload.wikimedia.org/wikipedia/en/6/6c/Smb3.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Super Mario Bros.&lt;/span&gt; for the NES was the first major console game I played. Like most people of my generation, that game introduced me to the whole platforming genre and established my basic understanding of the way video games are made and played. Not just the platforming genre that was spawned, but it seems that all major console genres owe something to the design of &lt;span style="font-style: italic;"&gt;Super Mario Bros.&lt;/span&gt; Like any medium, a basic language for how ideas and experiences are communicated must be established, and this happens over time. For example, early movies were much like theater, in that there was one point-of-view (the audience's) and the actors played out their drama in full view. Over time, editing started being introduced, and different types of shots (close-ups, zooms, tracking shots, etc.). &lt;span style="font-style: italic;"&gt;Super Mario Bros.&lt;/span&gt; established some of the basic principles of video games as a medium and built a foundation for everything that came after. The reason people who have been playing games for a long time can pick up almost any game controller and know how to play a brand-new title within seconds is because of that foundation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7345321534901351730?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7345321534901351730/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7345321534901351730' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7345321534901351730'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7345321534901351730'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/02/4-super-mario-bros-series.html' title='#4: Super Mario Bros. series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-8664278472063535925</id><published>2009-01-05T13:22:00.002-05:00</published><updated>2009-01-05T13:35:15.275-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Cinema Catch-up</title><content type='html'>At the end of the year I inevitably run behind on movies, but this year the list is ridiculously long. In order of importance:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;The Curious Case of Benjamin Button&lt;/li&gt;&lt;li&gt;Slumdog Millionaire&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Wrestler&lt;/li&gt;&lt;li&gt;Frost/Nixon&lt;/li&gt;&lt;li&gt;Milk&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Valkyrie&lt;/li&gt;&lt;li&gt;Gran Torino&lt;/li&gt;&lt;li&gt;Doubt&lt;/li&gt;&lt;li&gt;Rachel Getting Married&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Australia&lt;/li&gt;&lt;/ul&gt;(This is just what's playing in theaters in the Chicago area. There are numerous other movies that are just past theatrical release or are only screening in New York or LA.)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-8664278472063535925?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/8664278472063535925/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=8664278472063535925' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8664278472063535925'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8664278472063535925'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/01/cinema-catch-up.html' title='Cinema Catch-up'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4968868182664643563</id><published>2009-01-04T23:30:00.003-05:00</published><updated>2009-01-04T23:53:06.980-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Favorite Words, vol. 1</title><content type='html'>I've begun compiling a list of my favorite words. It has mostly to do with how they sound. Some of them for how they look.&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/ancillary"&gt;ancillary&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/atavist"&gt;atavist&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/attrition"&gt;attrition&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/brouhaha"&gt;brouhaha&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/castigate"&gt;castigate&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/copacetic"&gt;copacetic&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/detritus"&gt;detritus&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/fictitious"&gt;fictitious&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/flippant"&gt;flippant&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/hirsute"&gt;hirsute&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/homonym"&gt;homonym&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/machination"&gt;machination&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/magnet"&gt;magnet&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/onomatopoeia"&gt;onomatopoeia&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/promulgate"&gt;promulgate&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/resurrection"&gt;resurrection&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/sanctimonious"&gt;&lt;span id="query" class="query"&gt;sanctimonious&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/serpentine"&gt;serpentine&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/simulacrum"&gt;simulacrum&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/somnambulist"&gt;somnambulist&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/synecdoche"&gt;&lt;span id="query" class="query"&gt;synecdoche&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/tempest"&gt;tempest&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/tizzy"&gt;tizzy&lt;/a&gt;&lt;br /&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/vacillant"&gt;&lt;span id="query" class="query"&gt;vacillant&lt;/span&gt;&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://dictionary.reference.com/browse/vendetta"&gt;vendetta&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4968868182664643563?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4968868182664643563/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4968868182664643563' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4968868182664643563'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4968868182664643563'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2009/01/favorite-words-vol-1.html' title='Favorite Words, vol. 1'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-2301073885957419399</id><published>2008-12-13T01:48:00.004-05:00</published><updated>2008-12-13T01:56:29.230-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>The Ringer: Fallout 3</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Fallout_3"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 247px;" src="http://upload.wikimedia.org/wikipedia/en/8/83/Fallout_3_cover_art.PNG" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; was released after I started this Top 25 list, but I have to say the experience has been engrossing on a level I didn't think possible. &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; exceeds &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; in terms of emotional investment, but I've never felt like I was &lt;span style="font-style: italic;"&gt;living&lt;/span&gt; inside a game until I played "&lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; with guns." In fact, now I get what &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt;  fanatics were talking about. Something about &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; just clicks with me in a way that &lt;span style="font-style: italic;"&gt;Oblivion&lt;/span&gt; never quite did.&lt;br /&gt;&lt;br /&gt;Unless something mind-blowingly awesome comes out of the blue within the next 2 weeks, &lt;span style="font-style: italic;"&gt;Fallout 3&lt;/span&gt; is my pick for the Best Game of 2008.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-2301073885957419399?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/2301073885957419399/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=2301073885957419399' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2301073885957419399'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2301073885957419399'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/12/ringer-fallout-3.html' title='The Ringer: Fallout 3'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-2724504608121889037</id><published>2008-12-13T01:34:00.003-05:00</published><updated>2008-12-13T01:47:53.299-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#5: Tetris</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/en/8/8d/NES_Tetris_Box_Front.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 287px;" src="http://upload.wikimedia.org/wikipedia/en/8/8d/NES_Tetris_Box_Front.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Despite the fact I placed this game at #5 on my list, &lt;span style="font-style: italic;"&gt;Tetris&lt;/span&gt; is the greatest game ever, ever made. The best video games are easy to understand and play, but difficult to master. When you pick up &lt;span style="font-style: italic;"&gt;Tetris&lt;/span&gt; for the first time, you know how to play it in 10 seconds or less, and that gameplay mechanic you learn never changes. It just gets faster. Simple gameplay variation that quickly turns the easiest game ever into the hardest. It is beautiful in its simplicty, and no matter what platform the user chooses to utilize, it never changes.&lt;br /&gt;&lt;br /&gt;With all the incredible innovations in gaming over the past three or four decades, from new genres, to novel control schemes, to open worlds, to player choice, to emotional involvement... I believe none of it would have happened the way we know it without &lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;Tetris&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-2724504608121889037?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/2724504608121889037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=2724504608121889037' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2724504608121889037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2724504608121889037'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/12/5-tetris.html' title='#5: Tetris'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-528011692176202735</id><published>2008-12-13T01:12:00.003-05:00</published><updated>2008-12-13T01:32:20.559-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#6: Team Fortress (Classic)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Team_Fortress"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px; height: 195px;" src="http://upload.wikimedia.org/wikipedia/en/c/c2/Team_Fortress_Classic_box.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Team Fortress&lt;/span&gt; was originally a mod for id Software's &lt;span style="font-style: italic;"&gt;Quake&lt;/span&gt;, and I played it extensively on a LAN at a summer computer camp in Lake Forest, IL (yes, I am just that big a dork). It was basically my introduction to the concept of the multiplayer game. Before this, I played &lt;span style="font-style: italic;"&gt;Doom&lt;/span&gt; exclusively in the single-player 'campaign,' and no consoles could go online. And the best part about it was all the players were right there in the same room with me. Granted, we were all staring at our own computers, but we could still trash talk.&lt;br /&gt;&lt;br /&gt;After I left computer camp I never really got a chance to play it online again. I probably could have, but I didn't really know how to. Then  &lt;span style="font-style: italic;"&gt;Team Fortress Classic&lt;/span&gt; was released as a mod to a game I'd already been playing a lot of, &lt;span style="font-style: italic;"&gt;Half-Life&lt;/span&gt;, and I got to fall in love with it all over again. What's great about &lt;span style="font-style: italic;"&gt;TF&lt;/span&gt; is that the class-based play not only adds variety, but it encourages teamwork and strategy. A lot of games owe the designs of their multiplayer components to &lt;span style="font-style: italic;"&gt;TF&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;It should also be noted that I played a lot of &lt;span style="font-style: italic;"&gt;Weapons Factory&lt;/span&gt;, a mod for &lt;span style="font-style: italic;"&gt;Quake II&lt;/span&gt; that unofficially updates the series, in the interim but it had a different feel and style to it and that's actually a big part of the experience.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-528011692176202735?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/528011692176202735/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=528011692176202735' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/528011692176202735'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/528011692176202735'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/12/6-team-fortress-classic.html' title='#6: Team Fortress (Classic)'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7434006184769229402</id><published>2008-11-16T00:23:00.002-05:00</published><updated>2008-11-16T00:29:40.650-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Vista sucks</title><content type='html'>So I just finished building a new gaming PC (that will soon become a multimedia PC as well), and I decided to install Windows Vista Ultimate as its OS. I mean, I'd heard bad things about Vista, but I figured it was going to be the usual Windows crap. I'm used to Windows being shitty. I haven't liked a Microsoft OS since DOS. But now that I've installed it, I have to say that I was truly unprepared for the incredible level of suck that is Windows Vista. Not only did some of the more glaring problems from the last version of Windows NOT GET FIXED, but like every new iteration there are a whole bunch of NEW problems.&lt;br /&gt;&lt;br /&gt;How is it that Microsoft can make such an awesome gaming console on only their second try but fail utterly in the creation of their OS &lt;span style="font-weight:bold;"&gt;SIX TIMES&lt;/span&gt;?&lt;br /&gt;&lt;br /&gt;Microsoft has been copying Apple in a lot of ways recently. They should just go the extra mile and build their next OS on top of UNIX like OS X.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7434006184769229402?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7434006184769229402/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7434006184769229402' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7434006184769229402'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7434006184769229402'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/11/vista-sucks.html' title='Vista sucks'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-3607062509424781605</id><published>2008-11-02T10:32:00.003-05:00</published><updated>2008-11-02T10:38:26.594-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#7: Mass Effect</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Mass_effect"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/4/49/Masseffect_box_cover.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I was something of a late-comer to the BioWare RPG scene. I've never played anything called &lt;span style="font-style:italic;"&gt;Baldur's Gate&lt;/span&gt; or &lt;span style="font-style:italic;"&gt;Neverwinter Nights&lt;/span&gt;. The first BioWare game I played (excluding the action-heavy &lt;span style="font-style:italic;"&gt;MDK2&lt;/span&gt;) was &lt;span style="font-style:italic;"&gt;Star Wars: Knights of the Old Republic&lt;/span&gt;, which in retrospect feels a lot like a test-run for &lt;span style="font-style:italic;"&gt;Mass Effect&lt;/span&gt;, which I consider to be the single greatest achievement in interactive narrative storytelling.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Mass Effect&lt;/span&gt; is the perfect game for writers. While you can't really shape the plot events of the story, you can determine the way everything unfolds. This leads to a mind-boggling variety of possibilities, given that you can choose not only how big plot points play out, but the direction of conversations. It's also the first game I've played in a long time where I don't mind putting down the controller to watch the epic cutscenes. In fact, if there were a version of this game that was just dialogue trees and cutscenes, I'd probably like it more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-3607062509424781605?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/3607062509424781605/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=3607062509424781605' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3607062509424781605'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3607062509424781605'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/11/7-mass-effect.html' title='#7: Mass Effect'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-672194916608643784</id><published>2008-11-02T10:24:00.005-05:00</published><updated>2008-11-02T10:31:57.437-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Rock Band wishlist, vol. 1</title><content type='html'>Patti Smith Group - Ask the Angels&lt;br /&gt;Rage Against the Machine - Calm Like a Bomb&lt;br /&gt;Rage Against the Machine - Sleep Now in the Fire&lt;br /&gt;INXS - Don't Change&lt;br /&gt;The Donnas - Here for the Party&lt;br /&gt;The Romantics - What I Like About You&lt;br /&gt;The Hives - Tick Tick Boom&lt;br /&gt;Blur - Girls &amp; Boys&lt;br /&gt;Tenacious D - Wonderboy&lt;br /&gt;The Killers - Sam's Town&lt;br /&gt;Tom Petty &amp; the Heartbreakers - Last Dance with Mary Jane&lt;br /&gt;The Ting Tings - Shut Up and Let Me Go&lt;br /&gt;Paul McCartney &amp; Wings - Band on the Run&lt;br /&gt;Led Zeppelin - Good Times Bad Times&lt;br /&gt;Radiohead - There There&lt;br /&gt;Pink Floyd - Money&lt;br /&gt;Pink Floyd - Another Brick in the Wall, Part 2&lt;br /&gt;Pink Floyd - Run Like Hell&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-672194916608643784?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/672194916608643784/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=672194916608643784' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/672194916608643784'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/672194916608643784'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/11/rock-band-wishlist.html' title='Rock Band wishlist, vol. 1'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-357264680095445305</id><published>2008-10-28T12:15:00.006-04:00</published><updated>2008-10-28T12:24:45.267-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#8: Metal Gear Solid</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Metal_gear_solid"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px; height: 200px;" src="http://upload.wikimedia.org/wikipedia/en/3/33/Metal_Gear_Solid_cover_art.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Metal Gear Solid&lt;/span&gt; is, I believe, the first game that I started playing, and when I'd finally stopped realized that over six hours had gone by, and I had not eaten or taken a bathroom break. I'd never played the previous two games in the series, so the idea of sneaking around and &lt;span style="font-style:italic;"&gt;avoiding&lt;/span&gt; confrontation was completely foreign to me, but I immediately saw the genius in it. It was far more challenging to sneak past guards rather than to just take them all out.&lt;br /&gt;&lt;br /&gt;This gameplay mechanic, combined with a surprisingly deep cinematic narrative, cements the original &lt;span style="font-style:italic;"&gt;MGS&lt;/span&gt; as pretty much the best gaming experience I had on the original PlayStation.&lt;br /&gt;&lt;br /&gt;Since &lt;span style="font-style:italic;"&gt;MGS&lt;/span&gt;, the series has gotten bigger and bigger. I've played &lt;span style="font-style:italic;"&gt;Metal Gear Solid 2: Sons of Liberty&lt;/span&gt; through once (as opposed to the three times I played &lt;span style="font-style:italic;"&gt;MGS1&lt;/span&gt;), and much of what made the first game great is there, but the follow-up lacks something that made the previous game great. I don't actually think it has as much to do with the switch in protagonist as most people claim. &lt;span style="font-style:italic;"&gt;MGS2&lt;/span&gt; is when the already over-the-top narrative just starts to get ridiculous. There were things in the first game that stretched the limits of what willing suspension of disbelief will allow for. &lt;span style="font-style:italic;"&gt;MGS2&lt;/span&gt; goes way beyond that and just takes you for a ride. The only thing you can do is hang on until the very end.&lt;br /&gt;&lt;br /&gt;I have not played &lt;span style="font-style:italic;"&gt;MGS3&lt;/span&gt; or &lt;span style="font-style:italic;"&gt;4&lt;/span&gt; yet, but I plan to in the very near future. Once I get a PS3, it's on. I've heard that &lt;span style="font-style:italic;"&gt;MGS4&lt;/span&gt; really wraps things up nicely, and I'd love to get back into this series.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-357264680095445305?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/357264680095445305/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=357264680095445305' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/357264680095445305'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/357264680095445305'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/8-metal-gear-solid.html' title='#8: Metal Gear Solid'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6764759596953020953</id><published>2008-10-28T11:56:00.005-04:00</published><updated>2008-11-02T10:41:04.573-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#9: Anything made by Valve</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Valve_Corporation"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/9/9f/Portal_standalonebox.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I, like many others, initially became aware of Valve Software after the release of &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Half-Life_(video_game)"&gt;Half-Life&lt;/a&gt;&lt;/span&gt; for the PC. What made &lt;span style="font-style:italic;"&gt;Half-Life&lt;/span&gt; so special was the way it sucked you into its world and its narrative. It took the idea of player interaction in the first-person genre to a whole new level, with NPCs actually talking to you (or &lt;span style="font-style:italic;"&gt;at&lt;/span&gt; you, depending on how you want to think about it). Now, ten years later, Valve is still the only developer that can convey story in this manner and engross you fully (with the possible exception of &lt;a href="http://en.wikipedia.org/wiki/Infinity_Ward"&gt;Infinity Ward&lt;/a&gt;). &lt;span style="font-style:italic;"&gt;Half-Life&lt;/span&gt; got even better when the mod &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Team_Fortress_Classic"&gt;Team Fortress Classic&lt;/a&gt;&lt;/span&gt; was released.&lt;br /&gt;&lt;br /&gt;Then there was the waiting, and waiting, and waiting, for &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Half-life_2"&gt;Half-Life 2&lt;/a&gt;&lt;/span&gt;. Not content to rest on their laurels, Valve made one of my favorite first-person shooters of all time (an impressive feat considering all my other favorites are the ones I grew up with). The storytelling techniques they pioneered in &lt;span style="font-style:italic;"&gt;Half-Life&lt;/span&gt; came back, but this time everything was made epic, thanks to an incredible new &lt;a href="http://en.wikipedia.org/wiki/Source_engine"&gt;game engine&lt;/a&gt; and a facial animation system that still has no equal four years later. Also, &lt;span style="font-style:italic;"&gt;Half-Life 2&lt;/span&gt; introduced one of the best weapons in the history of video games: the &lt;a href="http://en.wikipedia.org/wiki/Gravity_Gun_(Half-Life)"&gt;gravity gun&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Last year Valve released the single best retail disc ever: &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/The_Orange_Box"&gt;The Orange Box&lt;/a&gt;&lt;/span&gt;. Containing &lt;span style="font-style:italic;"&gt;Half-Life 2&lt;/span&gt; and its expansions, the long-awaited sequel to &lt;span style="font-style:italic;"&gt;Team Fortress&lt;/span&gt;, and the most ingenious game of the last decade, &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Portal_(video_game)"&gt;Portal&lt;/a&gt;&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;The Orange Box&lt;/span&gt; offers incredible length and variety (albeit entirely from the first-person perspective) that would have normally cost over $100 if you bought all the games separately.&lt;br /&gt;&lt;br /&gt;Valve has got the first-person game nailed down. And since their mechanics are so solid they can feel free to experiment a little. (See the upcoming release, &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Left_4_Dead"&gt;Left 4 Dead&lt;/a&gt;&lt;/span&gt;).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6764759596953020953?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6764759596953020953/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6764759596953020953' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6764759596953020953'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6764759596953020953'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/9-anything-made-by-valve.html' title='#9: Anything made by Valve'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5903234184280968841</id><published>2008-10-28T11:49:00.003-04:00</published><updated>2008-11-02T10:39:09.759-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#10: Guitar Hero and Rock Band series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Harmonix"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/e/e0/Rock_band_cover.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/Harmonix"&gt;Harmonix&lt;/a&gt; did not invent the music genre, but they did perfect it. They made it incredibly fun with their instrument-based &lt;span style="font-style:italic;"&gt;Guitar Hero&lt;/span&gt; series. They also made it a group thing, something to be done with friends so that you could all look like idiots together, rather than just have a little party with yourself (like, *ahem*, me). They went even further and brought in the whole band. &lt;span style="font-style:italic;"&gt;Rock Band&lt;/span&gt; is the new karaoke. It's for parties, friends hanging out, bars, and generally any place that's got a focus on fun. I've devoted many hours and many, many dollars to Harmonix games (and even the non-Harmonix &lt;span style="font-style:italic;"&gt;&lt;a href="http://en.wikipedia.org/wiki/Guitar_hero_iii"&gt;Guitar Hero&lt;/a&gt;&lt;/span&gt; games. I just wish I had more friends that played this stuff.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5903234184280968841?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5903234184280968841/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5903234184280968841' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5903234184280968841'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5903234184280968841'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/10-guitar-hero-and-rock-band-series.html' title='#10: Guitar Hero and Rock Band series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6336154232253332982</id><published>2008-10-26T13:18:00.005-04:00</published><updated>2008-10-26T15:10:07.064-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Buy CoD4, get screwed</title><content type='html'>I'm taking a break from my top 25 games of all time list to bitch about a recent purchase. Infinity Ward's &lt;span style="font-style:italic;"&gt;Call of Duty 4: Modern Warfare&lt;/span&gt; was one of the best games of last year. I bought it originally on &lt;a href="http://www.steampowered.com"&gt;Steam&lt;/a&gt;, because I wanted to try the service out, and because I'm not usually very good at first-person shooters on consoles. But the only game-capable PC I have right now is the Windows half of my MacBook Pro, running on Boot Camp. The MacBook will do fairly well with games a few years old (it runs anything on the &lt;a href="http://en.wikipedia.org/wiki/Source_engine"&gt;Source&lt;/a&gt; engine pretty nicely). And to my surprise it actually runs &lt;span style="font-style:italic;"&gt;CoD4&lt;/span&gt; very well (if I turn off most of the pretty stuff and lower the resolution).&lt;br /&gt;&lt;br /&gt;I decided to re-purchase &lt;span style="font-style:italic;"&gt;CoD4&lt;/span&gt;, this time for the Xbox 360. A) I wanted the achievement points, B) I wanted to play on Xbox Live, and C) I wanted to play it looking really pretty. I didn't know, however, I was going to have to bend all the way over for this. First off, I bought the game at Best Buy, which advertised a price of $19.99 for the "Game of the Year Edition." Sweet!&lt;br /&gt;&lt;br /&gt;This turned out to be an outright lie. I bought several other things at the same time, so I didn't really notice that my checkout price didn't match what I had calculated it should be. I thought there was a lot of tax. Turns out the game cost the full $60. That sucks, but okay, I figured. It's the Game of the Year Edition. There's gotta be some cool swag. Not so. There is absolutely NOTHING added on the game disc. In fact, I'm pretty sure it's the EXACT same game disc as the previous version, which I believe is now lower in price. But, there is supposed to be a code that gives you a free coupon to download the "Variety Map Pack," a collection of four new multiplayer maps, for free (a $10 value). Guess what? No code. Which means, no maps.&lt;br /&gt;&lt;br /&gt;Checking online, I've discovered that this problem is not unique to me. Many people have gotten screwed by Activision (the publisher) and not received a code. Activision's support policy regarding this issue? "Sucks to be you." Seriously. If they forgot to pack in a code, it's your loss. WTF?&lt;br /&gt;&lt;br /&gt;Let's recap. I paid full price for a game advertised as being 1/3 of that, in a repackaging that was basically an excuse for the publisher to keep the price high a year after the game's release, and I didn't even get the meager bonus content that was supposed to come with it.&lt;br /&gt;&lt;br /&gt;Dear Activision,&lt;br /&gt;&lt;br /&gt;Worst. GotY. Ever.&lt;br /&gt;&lt;br /&gt;Top 10 best games ever coming soon.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6336154232253332982?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6336154232253332982/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6336154232253332982' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6336154232253332982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6336154232253332982'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/buy-cod4-get-screwed.html' title='Buy CoD4, get screwed'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-1100437338893508686</id><published>2008-10-20T19:54:00.002-04:00</published><updated>2008-10-20T20:03:44.138-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#11: Duke Nukem 3D</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Duke_Nukem_3d"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/6/61/Duke_Nukem_3D_Coverart.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Remember when this used to be controversial? In today's post-&lt;span style="font-style:italic;"&gt;GTA&lt;/span&gt; world, &lt;span style="font-style:italic;"&gt;Duke Nukem 3D&lt;/span&gt; seems little more than campy, given that it's more difficult to fault the objectification of a collection of pixels that resemble a naked woman rather than a collection of polygons that resemble a naked woman.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Duke 3D&lt;/span&gt; was kind of like &lt;span style="font-style:italic;"&gt;Doom&lt;/span&gt; in terms of how it played, but the main difference was that &lt;span style="font-style:italic;"&gt;Duke&lt;/span&gt; had &lt;span style="font-style:italic;"&gt;character&lt;/span&gt;. Just because you hardly see your character does not mean he has to be a nameless, faceless space marine. Duke is rude and he spews one-liners that were mostly stolen from &lt;a href="http://en.wikipedia.org/wiki/They_Live"&gt;B-movies&lt;/a&gt;. But he has a certain charm about him. See, he has his principles, the &lt;a href="http://www.geocities.com/TimesSquare/3440/STEALCHK.WAV"&gt;most important&lt;/a&gt; of which he says at the beginning of the game.&lt;br /&gt;&lt;br /&gt;Sound file &lt;a href="http://www.geocities.com/TimesSquare/3440/index.html"&gt;source&lt;/a&gt; page.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-1100437338893508686?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/1100437338893508686/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=1100437338893508686' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1100437338893508686'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1100437338893508686'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/11-duke-nukem-3d.html' title='#11: Duke Nukem 3D'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7925033680125673052</id><published>2008-10-20T19:43:00.003-04:00</published><updated>2008-10-20T19:52:39.638-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#12: LucasArts point-and-click adventure games</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/LucasArts_adventure_games"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/a/aa/Day-of-the-tentacle-cover-art.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Before I played &lt;a href="http://en.wikipedia.org/wiki/Day_of_the_Tentacle"&gt;&lt;span style="font-style:italic;"&gt;Day of the Tentacle&lt;/span&gt;&lt;/a&gt; I had never considered computer games to be a source of comedy or an intriguing story. LucasArts owned the point-and-click adventure (which is sadly a near-dead genre today) with games like the &lt;a href="http://en.wikipedia.org/wiki/Maniac_Mansion"&gt;&lt;span style="font-style:italic;"&gt;Maniac Mansion&lt;/span&gt;&lt;/a&gt; series, the &lt;a href="http://en.wikipedia.org/wiki/Monkey_Island_series"&gt;&lt;span style="font-style:italic;"&gt;Monkey Island&lt;/span&gt;&lt;/a&gt; series, &lt;a href="http://en.wikipedia.org/wiki/Full_Throttle_(computer_game)"&gt;&lt;span style="font-style:italic;"&gt;Full Throttle&lt;/span&gt;&lt;/a&gt;, &lt;a href="http://en.wikipedia.org/wiki/Sam_%26_Max_Hit_the_Road"&gt;&lt;span style="font-style:italic;"&gt;Sam &amp; Max Hit the Road&lt;/span&gt;&lt;/a&gt;, and &lt;a href="http://en.wikipedia.org/wiki/Grim_Fandango"&gt;&lt;span style="font-style:italic;"&gt;Grim Fandango&lt;/span&gt;&lt;/a&gt;, among others. Playing a LucasArts adventure game was an experience unlike any other at the time. The worlds and characters of those games were just as engrossing as the best movies. Best of all, most of them had their own unique senses of humor, proving that digital entertainment was viable as a compelling storytelling medium.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7925033680125673052?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7925033680125673052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7925033680125673052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7925033680125673052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7925033680125673052'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/12-lucasarts-point-and-click-adventure.html' title='#12: LucasArts point-and-click adventure games'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-8085428916376987850</id><published>2008-10-20T19:32:00.002-04:00</published><updated>2008-10-20T19:53:16.401-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#13: BattleTech and MechWarrior series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/MechWarrior_(video_games)"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/a/a8/MechWarrior_2_cover.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I was lucky enough to be of a gaming age when the first &lt;a href="http://en.wikipedia.org/wiki/BattleTech_Centers"&gt;&lt;span style="font-style:italic;"&gt;BattleTech&lt;/span&gt; Center&lt;/a&gt; opened in Chicago's North Pier. It went far beyond the usual '&lt;a href="http://en.wikipedia.org/wiki/Virtual_reality#Implementation"&gt;virtual reality&lt;/a&gt;' systems, which at the time featured a head-mounted display that would scan your virtual environment in 360 degrees as you moved your head. In &lt;span style="font-style:italic;"&gt;BattleTech&lt;/span&gt;, you actually step inside the cockpit of your 30-foot-tall battle tank and duke it out with a group of your friends.&lt;br /&gt;&lt;br /&gt;The home version of &lt;span style="font-style:italic;"&gt;BattleTech&lt;/span&gt; is &lt;span style="font-style:italic;"&gt;MechWarrior&lt;/span&gt;. &lt;span style="font-style:italic;"&gt;MechWarrior 2&lt;/span&gt; was the game that introduced me to the series. I never got into the customization of mechs that the home version allowed for. That changed somewhat with the release of &lt;span style="font-style:italic;"&gt;MechWarrior 3&lt;/span&gt;, which I played extensively the second summer I went to computer camp*. The game (and accompanying universe) gives you a sense that you're in the middle of something bigger. You're not just killing people over the internet; you're fighting a WAR. And let's be honest, a gun can make you feel powerful. A 30-foot-tall tank with lots of automatic cannons, missiles, and flamethrowers makes you feel godlike.&lt;br /&gt;&lt;br /&gt;*The first year we played lots of &lt;span style="font-style:italic;"&gt;Quake&lt;/span&gt; and &lt;span style="font-style:italic;"&gt;Team Fortress&lt;/span&gt;. In between summers, the Columbine massacre happened and first-person shooters were essentially banned. Fortunately, &lt;span style="font-style:italic;"&gt;MechWarrior 3&lt;/span&gt; was released right around the time I went to camp the second time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-8085428916376987850?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/8085428916376987850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=8085428916376987850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8085428916376987850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8085428916376987850'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/13-battletech-and-mechwarrior-series.html' title='#13: BattleTech and MechWarrior series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6694809223344175794</id><published>2008-10-20T18:04:00.002-04:00</published><updated>2008-10-20T18:18:30.941-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#14: Unreal Tournament series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Unreal_(series)#Games_in_the_series"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/9/97/Unreal_Tournament_2004_Coverart.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The single-player &lt;span style="font-style:italic;"&gt;Unreal&lt;/span&gt; game seemed like an ambitious game that set out to dethrone &lt;a href="http://en.wikipedia.org/wiki/Id_software"&gt;id Software&lt;/a&gt;'s &lt;a href="http://en.wikipedia.org/wiki/Quake_(series)"&gt;&lt;span style="font-style:italic;"&gt;Quake&lt;/span&gt;&lt;/a&gt; series. While the game's &lt;a href="http://en.wikipedia.org/wiki/Unreal_engine"&gt;engine&lt;/a&gt; was certainly impressive, the game itself never quite lived up to its promise.&lt;br /&gt;&lt;br /&gt;When &lt;span style="font-style:italic;"&gt;Quake&lt;/span&gt; decided to go the &lt;a href="http://en.wikipedia.org/wiki/Quake_III_Arena"&gt;multiplayer&lt;/a&gt; route, it was pretty much assumed that it would dominate. And it was pretty frickin' sweet. Around the same time, &lt;span style="font-style:italic;"&gt;Unreal&lt;/span&gt; decided to do the &lt;a href="http://en.wikipedia.org/wiki/Unreal_tournament"&gt;same thing&lt;/a&gt;. Surprisingly, the game was just as good, arguably better, than &lt;span style="font-style:italic;"&gt;Quake III&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;The next time I picked up &lt;span style="font-style:italic;"&gt;UT&lt;/span&gt;, it was called &lt;a href="http://en.wikipedia.org/wiki/Unreal_Tournament_2004"&gt;&lt;span style="font-style:italic;"&gt;Unreal Tournament 2004&lt;/span&gt;&lt;/a&gt;. After spending a long time away from this type of game, &lt;span style="font-style:italic;"&gt;UT2004&lt;/span&gt; completely got me hooked again. It's the best of the fast-paced killfests I've wished I could just absorb intravenously. The guns, awesome. The levels, awesome. The challenge, awesome. It's a frenetic splatterfest that really encourages you to be creative in how you stalk and kill your prey.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6694809223344175794?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6694809223344175794/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6694809223344175794' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6694809223344175794'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6694809223344175794'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/14-unreal-tournament-series.html' title='#14: Unreal Tournament series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-8540950562546844256</id><published>2008-10-20T17:41:00.006-04:00</published><updated>2008-10-20T18:02:53.424-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#15: SSX series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/SSX_(series)"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/6/6a/SSX_Tricky.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Now that I think about it, &lt;span style="font-style:italic;"&gt;this&lt;/span&gt; is a better example of the simplicity of fun in video games. The whole point of this game is, essentially, to look awesome. Cool costumes, ridiculous courses, insane tricks. All of them serve only to make your experience more awesome. My favorite games in the series are the first two. The subsequent games gave you an open mountain to explore, so those games became about a more immersive experience. But the original and its sequel (more an expansion than a true follow-up) were all about candy-coated, adrenaline-fueled spectacle and awesomeness.&lt;br /&gt;&lt;br /&gt;Why has this series not yet made it to the Xbox 360?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-8540950562546844256?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/8540950562546844256/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=8540950562546844256' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8540950562546844256'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8540950562546844256'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/15-ssx-series.html' title='#15: SSX series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6104428598284588328</id><published>2008-10-20T17:41:00.004-04:00</published><updated>2008-10-20T17:52:54.903-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#16: Twisted Metal series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Twisted_Metal_(series)"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/d/dd/Twisted_Metal_2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;With a character roster that embodies a supremely twisted sense of humor, the &lt;span style="font-style:italic;"&gt;Twisted Metal&lt;/span&gt; games combine cars and big guns in quite possibly the most satisfying way ever. Your sweet ride comes with an arsenal that rains destruction down upon familiar scenery like Los Angeles, Paris, New York, Hong Kong, Moscow, and many others.&lt;br /&gt;&lt;br /&gt;There actually isn't much else to say about this game. I can think of few better examples of the simplicity of fun that video games can embody.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6104428598284588328?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6104428598284588328/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6104428598284588328' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6104428598284588328'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6104428598284588328'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/16-twisted-metal-series.html' title='#16: Twisted Metal series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7901261278349941133</id><published>2008-10-20T17:27:00.002-04:00</published><updated>2008-10-20T17:39:34.942-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#17: Tomb Raider series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Tomb_Raider_(series)#List_of_Tomb_Raider_games"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/9/95/Tomb_Raider_1_Box.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Okay, first of all, let's be clear: when I say &lt;span style="font-style:italic;"&gt;Tomb Raider&lt;/span&gt; series, what I really mean is just two games. The 1996 &lt;a href="http://en.wikipedia.org/wiki/Tomb_Raider"&gt;original&lt;/a&gt; and the &lt;a href="http://en.wikipedia.org/wiki/Tomb_Raider:_Legend"&gt;releaunch&lt;/a&gt; a decade later. The original was cool mostly because it was the closest you could get to a good &lt;span style="font-style:italic;"&gt;Indiana Jones&lt;/span&gt; game without pointing and clicking. It's not really a game that's aged well. Lara Croft controlled like a tank and her famous bust looked like something on which you'd cut a 2x4. But there was a blend of action, exploring, and puzzle-solving that basically became an industry benchmark.&lt;br /&gt;&lt;br /&gt;The six subsequent titles (including one attempted &lt;a href="http://en.wikipedia.org/wiki/Tomb_Raider:_The_Angel_of_Darkness"&gt;reinvention&lt;/a&gt;) were basically just more of the same. It was such a shame that a game with enormous potential as a franchise failed to innovate after so many releases.&lt;br /&gt;&lt;br /&gt;Then the &lt;a href="http://en.wikipedia.org/wiki/Eidos_Interactive"&gt;publisher&lt;/a&gt; wisely took development duties away from the &lt;a href="http://en.wikipedia.org/wiki/Core_Design"&gt;original team&lt;/a&gt; and handed them to &lt;a href="http://en.wikipedia.org/wiki/Crystal_Dynamics"&gt;another&lt;/a&gt;, which completely revamped the series. &lt;span style="font-style:italic;"&gt;Tomb Raider&lt;/span&gt; became fun again. It's one of the few games I've played and done absolutely &lt;span style="font-style:italic;"&gt;everything&lt;/span&gt;. It took the original idea that made the series cool, threw out everything that didn't work, and applied the latest design principles to it. The end result was one of the most fun action-adventure experiences I've ever had, ranking with the &lt;span style="font-style:italic;"&gt;Indiana Jones&lt;/span&gt; films.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7901261278349941133?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7901261278349941133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7901261278349941133' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7901261278349941133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7901261278349941133'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/17-tomb-raider-series.html' title='#17: Tomb Raider series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5995298311920280601</id><published>2008-10-20T17:14:00.003-04:00</published><updated>2008-10-20T17:26:23.701-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#18: WipEout series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Wipeout_(video_game_series)"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/1/19/Wipeout3.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Like fighting games, racing games are a type of game that I can only get so good at. I play it and play it, but at some point I just stop getting better. It's usually at this point that I lose interest in the game. Pretty much the only instance where this is not the case is the ultra-fast future-hovercraft series &lt;span style="font-style:italic;"&gt;WipEout&lt;/span&gt;. The developers (originally &lt;a href="http://en.wikipedia.org/wiki/Psygnosis"&gt;Psygnosis&lt;/a&gt;) built an incredible world and refined the gameplay to perfection.&lt;br /&gt;&lt;br /&gt;Lifting the vehicle above the ground nulls one of the defining characteristics of all other racers: gravity. You don't have to worry about how your car handles on the road. The road be damned! Plus, with each game the arsenal of futureweapons at your disposal gets more and more badass. Missles are cool, giant ground quakes are better.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5995298311920280601?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5995298311920280601/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5995298311920280601' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5995298311920280601'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5995298311920280601'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/18-wipeout-series.html' title='#18: WipEout series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-499874434195822093</id><published>2008-10-20T17:02:00.003-04:00</published><updated>2008-10-20T17:13:07.420-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#19: SimCity series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Simcity"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/9/96/Sc2000.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;In the last few years I've discovered that one of my passions is traveling. (Not so much traveling, as going to new places.) And most of the time I travel to new cities. I love going to a new city and seeing how it works. Public transit, neighborhoods, etc. It's fascinating to see how a massive collection of people all exist together in a living, breathing urban landscape. What's even better is trying to imagine how it all got that way. How did it start? What people were influential in its birth and its growth? What roadblocks stood in its way, and how did it circumvent them?&lt;br /&gt;&lt;br /&gt;What's the best way to answer those questions? Do everything yourself. And that's what the &lt;span style="font-style:italic;"&gt;SimCity&lt;/span&gt; series lets you do. Every time I think about what it would take to design a city from the ground-up, I get overwhelmed. The number of factors to consider is astronomical and constantly changing. How do you deal with that? &lt;span style="font-style:italic;"&gt;SimCity&lt;/span&gt; takes all the worry out of that and lets you just get right down to building your dream metropolis.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-499874434195822093?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/499874434195822093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=499874434195822093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/499874434195822093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/499874434195822093'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/19-simcity-series.html' title='#19: SimCity series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7257364609445243608</id><published>2008-10-20T16:49:00.005-04:00</published><updated>2009-02-07T19:08:58.284-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#20: Soulcalibur series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Soul_%28series%29"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/5/51/Soulcalibur.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;I like fighting games, but I've never been able to get into them as hardcore as I originally wanted. Going up against a truly experienced &lt;span style="font-style: italic;"&gt;Street Fighter II&lt;/span&gt; player is a humbling experience, to say the least. I don't have the brain capacity or thumb-eye coordination required to memorize endless button combinations, so I'm mediocre at most fighting games.&lt;br /&gt;&lt;br /&gt;The first fighting game I really liked was &lt;span style="font-style: italic;"&gt;Mortal Kombat&lt;/span&gt;. I was just as taken as everyone else with the photo-realistic characters and over-the-top violence. It was also &lt;span style="font-style: italic;"&gt;Street Fighter II&lt;/span&gt; (&lt;span style="font-style: italic;"&gt;Turbo&lt;/span&gt;, I think), to a lesser degree, that showed me what fun it was to get your ass kicked by better players.&lt;br /&gt;&lt;br /&gt;I got into 3D fighters with the &lt;span style="font-style: italic;"&gt;Tekken&lt;/span&gt; series. It was pretty good at the time, but in retrospect it is really just way too slow. (And seriously, what's with the explosions when you hit people?) The only fighter that moves with a speed anywhere close to a 2D fighter, for me at least, is the &lt;span style="font-style: italic;"&gt;Soulcalbur&lt;/span&gt; series. As far as I know, the original is the only killer app fighting game (for the Sega Dreamcast). The weapons-based combat really elevates the complexity of what's possible in a fighting game, not only visually but in terms of gameplay. Every character is totally unique, and most of them are easy to learn to control. While I do tend to get my ass kicked in this game I have way more fun with it (especially while playing &lt;span style="font-style: italic;"&gt;Soulcalibur IV&lt;/span&gt;) than with any other fighting game.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7257364609445243608?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7257364609445243608/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7257364609445243608' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7257364609445243608'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7257364609445243608'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/20-soulcalbur-series.html' title='#20: Soulcalibur series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4297886978354183747</id><published>2008-10-20T16:40:00.003-04:00</published><updated>2008-10-20T17:02:27.316-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#21: Star Wars: X-Wing vs. TIE Fighter</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/X-Wing_vs._TIE_Fighter"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/2/26/Star_Wars_-_X-Wing_vs._TIE_Fighter_Coverart.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Most people look to &lt;span style="font-style:italic;"&gt;TIE Fighter&lt;/span&gt; as the superior game in this series. Admittedly, this is the only &lt;span style="font-style:italic;"&gt;X-Wing&lt;/span&gt; or &lt;span style="font-style:italic;"&gt;TIE Fighter&lt;/span&gt; game I played. One might think that, given the vast nature of space, a space combat simulator might not play well as a video game. To get from ship to ship you have to cross large stretches of space. To an extent that's true. But let's remember, this is &lt;span style="font-style:italic;"&gt;Star Wars&lt;/span&gt;, the home of the best space battles ever committed to film. While this series (and even &lt;span style="font-style:italic;"&gt;Rogue Squadron&lt;/span&gt;) doesn't quite capture the intense excitement of, say, the climactic space battle of &lt;span style="font-style:italic;"&gt;Return of the Jedi&lt;/span&gt;, it does make being an X-Wing a lot of fun.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4297886978354183747?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4297886978354183747/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4297886978354183747' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4297886978354183747'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4297886978354183747'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/21-star-wars-x-wing-vs-tie-fighter.html' title='#21: Star Wars: X-Wing vs. TIE Fighter'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-1555280682645629498</id><published>2008-10-19T21:03:00.002-04:00</published><updated>2008-10-20T17:02:27.317-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#22: Xenogears</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Xenogears"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/6/6f/Xenogears_box.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I like to think of this Squaresoft PSone RPG as the best game you've never played. To this date I am the only person I know who has not only played it, but owns a copy. This under-appreciated gem marries the very definition of easy-to-learn-difficult-to-master gameplay with beautiful Japanese anime art in a story that sticks to only the good parts of the classic Japanese RPG (JRPG) story format (young hero searches world for objects then saves world). It was also one of the last games I can recall to convincingly combine 2D sprite characters and monsters with 3D worlds and environments, ones that you could actually feel that you were in. With a turn-based gameplay style that can't help but take you out of the action--like nearly every JRPG--this is one of the few games of this type that I can say sucked me in and kept me there until hunger or a lack of sleep made me force myself out of it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-1555280682645629498?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/1555280682645629498/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=1555280682645629498' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1555280682645629498'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1555280682645629498'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/22-xenogears.html' title='#22: Xenogears'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-3539754864863912881</id><published>2008-10-19T20:46:00.003-04:00</published><updated>2008-10-20T17:02:27.318-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#23: Grand Theft Auto IV</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Grand_theft_auto_iv"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/0/09/GTAIV_Logo.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;I've played pretty much all of the major games in the &lt;span style="font-style:italic;"&gt;GTA&lt;/span&gt; series, and I have to say that it never really caught on with me. The original, top-down games were enjoyable for awhile, but senseless killing isn't fun to me unless it's, you know, fun.&lt;br /&gt;&lt;br /&gt;When &lt;span style="font-style:italic;"&gt;GTA&lt;/span&gt; went 3D I definitely saw the potential in the open-world gameplay. That part was, and still is, absolutely brilliant. But eventually it felt like the original games. I don't find being a mob boss's errand boy to be very fun.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Grand Theft Auto IV&lt;/span&gt; is a completely different story. It is the dream of the serious potential of &lt;span style="font-style:italic;"&gt;GTA3&lt;/span&gt;'s open-world system fully realized. It has one of the best narratives ever to be included in a video game, and it plays really, really well. And for a long time (I still haven't finished it).&lt;br /&gt;&lt;br /&gt;What amazed me most about the game was the complete lack of controversy that followed the game's launch. Everyone went gaga over the amount of money it made at launch (&lt;a href="http://en.wikipedia.org/wiki/Grand_theft_auto_iv#Sales_and_impact"&gt;more than anything ever&lt;/a&gt;), but what didn't follow was the usual pomp and circumstance from windbags like recently-disbarred anti-game attorney Jack Thompson and pretty much anyone on Fox News or Headline News. Amazing news for closed-minded conservatives: &lt;span style="font-style:italic;"&gt;GTA4&lt;/span&gt; came out and the world didn't end.&lt;br /&gt;&lt;br /&gt;I believe this has to do with the way violence is portrayed in the game. In previous &lt;span style="font-style:italic;"&gt;GTA&lt;/span&gt; titles, violence was dealt with in a very cartoonish manner. &lt;span style="font-style:italic;"&gt;GTA&lt;/span&gt; made violence fun, for most anyway. With it's lush, more realistic graphics, &lt;span style="font-style:italic;"&gt;GTA4&lt;/span&gt; had to take a less cavalier attitude toward violence. While you can still do all the sick things that you could in previous titles, there is far more to do in the game that is compelling on a deeper level. When I played &lt;span style="font-style:italic;"&gt;GTA3&lt;/span&gt; my usual instinct was just to kill everything. &lt;span style="font-style:italic;"&gt;GTA4&lt;/span&gt;, on the other hand, actually made me consider what I was doing (though I often still just killed what I was thinking about).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-3539754864863912881?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/3539754864863912881/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=3539754864863912881' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3539754864863912881'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3539754864863912881'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/23-grand-theft-auto-iv.html' title='#23: Grand Theft Auto IV'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6877290926250585773</id><published>2008-10-19T20:32:00.003-04:00</published><updated>2008-10-20T17:02:27.319-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#24: Resident Evil series</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Resident_evil"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/5/5f/Resident_Evil_2.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;While &lt;span style="font-style:italic;"&gt;Resident Evil&lt;/span&gt; (or &lt;span style="font-style:italic;"&gt;Biohazard&lt;/span&gt;, as it is known in its native Japan) may not have invented the survival horror series (that was &lt;a href="http://en.wikipedia.org/wiki/Alone_in_the_Dark_(video_game)"&gt;Alone in the Dark&lt;/a&gt;), it did refine and popularize it for a broader audience. Though I eventually tired of the abysmal your-guy-moves-like-a-tank control system, I can't deny that the mood this series created back in the original PlayStation days was sublime. It was the first game I played to immerse me in that way. Up to the point when I played the first game, I'd only been immersed in a game because of the story or the gameplay experience. &lt;span style="font-style:italic;"&gt;Resident Evil&lt;/span&gt; scared the shit out of me.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Resident Evil 2&lt;/span&gt; did it even more. I actually didn't mind the tank-like controls the second time around. The scares were bigger, and the whole thing felt way more epic. The dumb things in the first game (like the atrocious voice acting) actually added a sort of charm to the second game. Even if the flaws of the first game weren't intentional, the right ones were kept so that they became part of the series.&lt;br /&gt;&lt;br /&gt;I didn't play much of &lt;span style="font-style:italic;"&gt;Resident Evil 3: Nemesis&lt;/span&gt; or &lt;span style="font-style:italic;"&gt;Code: Veronica&lt;/span&gt;. What I did play was more of the same.&lt;br /&gt;&lt;br /&gt;Admittedly, I never played much &lt;span style="font-style:italic;"&gt;Resident Evil 4&lt;/span&gt;. Everyone talks about it like it's the second coming, but I have to admit that it's really hard for me to control on the GameCube, and I haven't gotten around to getting the Wii version. I know I have to give this one a chance.&lt;br /&gt;&lt;br /&gt;But despite my lack of time with &lt;span style="font-style:italic;"&gt;RE4&lt;/span&gt;, I have to say I'm very excited for the fifth installment. I might not be more than a gussied-up version of #4, but from what I'm told that's not a bad thing. And I'm much, much more comfortable with both an Xbox 360 controller and a PS3 controller.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6877290926250585773?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6877290926250585773/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6877290926250585773' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6877290926250585773'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6877290926250585773'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/24-resident-evil-series.html' title='#24: Resident Evil series'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-3624866763919402741</id><published>2008-10-19T20:12:00.006-04:00</published><updated>2008-10-20T17:02:27.320-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>#25: Shadow of the Colossus</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://en.wikipedia.org/wiki/Shadow_of_the_colossus"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;width: 200px;" src="http://upload.wikimedia.org/wikipedia/en/b/bf/Sotc_boxart.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Fumito Ueda's &lt;span style="font-style:italic;"&gt;ICO&lt;/span&gt; is regarded by many as the closest you could get to God while playing a video game. I agree that it is an exceptional game, but I don't believe it is as amazing as the PlayStation fanboys would have everyone believe. It has a very interesting supporting character, who (depending on the types of games you play) can either be fascinating or a real pain in the ass. To me, she is often both. It's an intriguing mechanic that works about half the time.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Shadow of the Colossus&lt;/span&gt;, on the other hand, I believe is a masterpiece. The idea is simple (it basically comes from the Bible), but the execution is brilliant. It's so simple in its design that no extra fat in the game does anything to take you out of it. Once you're in, you're in, and the seemingly insurmountable task of taking down goliaths the size of buildings not only seems possible, but absolutely necessary.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-3624866763919402741?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/3624866763919402741/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=3624866763919402741' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3624866763919402741'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3624866763919402741'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/25-shadow-of-colossus.html' title='#25: Shadow of the Colossus'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-1673746131103690147</id><published>2008-10-19T19:58:00.002-04:00</published><updated>2008-10-20T17:02:27.321-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='top 25 video games'/><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Top 25 Favorite Video Games of All Time</title><content type='html'>I've tried lists like this in the past. It's never really worked out. Probably because last time I tried to do a top 200 movies, 10 at a time. I did 30 or 40 of them and then just got bored. I'm really gonna try and do it this time. Maybe put in a little effort and actually go in-depth with why these games are so important to me. So let's go, fingers crossed I'll actually do it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-1673746131103690147?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/1673746131103690147/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=1673746131103690147' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1673746131103690147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1673746131103690147'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/top-25-favorite-video-games-of-all-time.html' title='Top 25 Favorite Video Games of All Time'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-2569234678821889088</id><published>2008-10-07T13:56:00.003-04:00</published><updated>2008-10-07T14:12:20.421-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>I used to think getting paid to review games would be cool</title><content type='html'>In the last year, I've decided that the most cynical, jaded, and narcissistic group of people working in mass media today are video game journalists. It started when &lt;span style="font-style:italic;"&gt;Metal Gear Solid 4&lt;/span&gt; was released for the PlayStation 3. Konami, the game's publisher, wouldn't allow critics to published reviews if they contained mention of some of the game's less appealing features (like 90-minute cutscenes and a ridiculous initial installation time). Game critics were &lt;a href="http://www.joystiq.com/2008/06/02/egm-delays-mgs4-reviews-konamis-limitations-cited/"&gt;up in arms&lt;/a&gt;. The defense of their position is fair, more or less, but I still just have to wonder why they can't get over it. This story became a HUGE stink in the video game world for a couple weeks and guess what: the ONLY people who cared were the critics.&lt;br /&gt;&lt;br /&gt;Then, E3 happened. All the major companies had their press conferences like they always do (though some &lt;a href="http://www.wowinsider.com/2008/05/02/activision-blizzard-ditches-e3-and-the-esa/"&gt;did not appear&lt;/a&gt; at E3). Overall, the game critics were very harsh regarding the new format of the convention. There was lots of complaining. Again, guess what: THEY WERE THE ONLY ONES WHO CARED.&lt;br /&gt;&lt;br /&gt;To make matters worse, Nintendo's E3 press conference was basically what critics considered to be a big Wii Music-sized dick-slap to the hardcore Nintendo fanboy's face. The Nintendo press event focused almost exclusively on casual content, which is Nintendo's primary revenue-generating demographic right now. But the hardcore gamers were left out in the cold. Where's Mario? Where's Zelda? They got a pretty sizeable &lt;a href="http://news.cnet.com/8301-17938_105-9991751-1.html"&gt;beating&lt;/a&gt; in the press for it.&lt;br /&gt;&lt;br /&gt;More recently, Nintendo (in an attempt to clear its name in the eyes of the video game press) held its own press event in San Francisco. They announced a &lt;a href="http://multiplayerblog.mtv.com/2008/10/02/nintendo-sf-event-wii-music-not-a-game-lots-of-new-games-announced-for-us/"&gt;slew&lt;/a&gt; of really cool new product. They completely made up for a poor showing at E3. But what are the first two questions to come out of every game journalist and hardcore gamer's mouths? Where's Mario? Where's Zelda? &lt;span style="font-style:italic;"&gt;Super Mario Galaxy&lt;/span&gt; is barely a YEAR old. It takes time to make games that good. Give them a break, will ya?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-2569234678821889088?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/2569234678821889088/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=2569234678821889088' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2569234678821889088'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2569234678821889088'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/10/i-used-to-think-getting-paid-to-review.html' title='I used to think getting paid to review games would be cool'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6616867758550316391</id><published>2008-09-16T13:52:00.005-04:00</published><updated>2008-09-16T14:06:49.423-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>The new stage management, not like the old stage management</title><content type='html'>I just received an email from my friend Kevin containing a link to his new-ish &lt;a href="http://kephen.blogspot.com/"&gt;blog&lt;/a&gt;. In this email he describes the complete lack of an actual need for one, which got me thinking: &lt;span style="font-style:italic;"&gt;I have one; do I even need it?&lt;/span&gt; Given the fact that I haven't done any significant writing since I graduated from college (yeah, got that all straightened out, so I'm &lt;span style="font-style:italic;"&gt;officially&lt;/span&gt; graduated from college) and am no closer to getting something published or produced, it doesn't seem like anyone would care. And likely, no one does.&lt;br /&gt;&lt;br /&gt;That said, on with the show.&lt;br /&gt;&lt;br /&gt;I just started a new job at WLS-TV (the local Chicago ABC station), almost entirely through nepotism, stage managing. I'm the guy walking around the cameras doing that countdown for the anchors, letting them know when they'll be back on camera. I've done some stage management before, for theatre and during projects at school, but this is totally different. It's live, so any mistakes I (or anyone else) make appear for all to see on the air (not to mention all the people watching just outside the &lt;a href="http://www.aiachicago.org/special_features/2007DEA/awards.asp?subID=713"&gt;studio on State Street&lt;/a&gt;. But after two weeks, I'm really starting to get the hang of it. I'm told I've been progressing rather quickly and soon I will be better than most of the other stage managers.&lt;br /&gt;&lt;br /&gt;Part of the reason everyone is quick to agree that I should have this job, despite my young age and inexperience, is that there is a shortage of good stage managers. A shortage of them in general, but especially good ones. I'm hoping that people see in me the potential to become a good stage manager, 'cause in a few weeks I think I'll be one.&lt;br /&gt;&lt;br /&gt;The only bad thing about my job: my schedule. Granted, it's not a terribly bad schedule. I don't work early morning or graveyard (which my job doesn't offer anyway). I work 8 hours a day, which is totally fine. But I work from 3pm to 11pm. It shifts my schedule just enough to throw it out of whack. I get home at 11 and then stay up for 3 or so more hours (at some point very soon this time will be dedicated to writing). I try to wake up around 10am, but it usually ends up being more like 11am or noon. Which doesn't give me a whole lot of time before I have to leave for work at 2:30pm. I imagine if my job had normal hours I wouldn't have to spend so much of the goddamn day sleeping. But you know what, it's a minor complaint given there's so much about the job to love.&lt;br /&gt;&lt;br /&gt;'Til next time.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6616867758550316391?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6616867758550316391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6616867758550316391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6616867758550316391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6616867758550316391'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/09/new-stage-management-not-like-old-stage.html' title='The new stage management, not like the old stage management'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5148725536273154559</id><published>2008-09-15T01:36:00.004-04:00</published><updated>2008-09-16T14:08:21.003-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><title type='text'>Fringe</title><content type='html'>Just as I thought, it was better when it was called &lt;span style="font-style:italic;"&gt;The X-Files&lt;/span&gt; and didn't have &lt;span style="font-style:italic;"&gt;24&lt;/span&gt; splattered all over it. There are a few cool concepts in the pilot from the masterminds behind &lt;span style="font-style:italic;"&gt;Mission: Impossible III&lt;/span&gt;, but they're stuck into a plot strung together with such little care that the holes between these ideas are big enough to drive trucks through.&lt;br /&gt;&lt;br /&gt;Actually, &lt;a href="http://www.bloody-disgusting.com/news/12500"&gt;this post&lt;/a&gt; pretty much illustrates what's wrong with the show. Looks like they didn't change much between. But for some reason, critics &lt;a href="http://www.aintitcool.com/node/38263"&gt;love this thing&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;It's just seeming more and more like J.J. Abrams is a great idea man, but for me he just never gets any of his concepts successfully off the ground.&lt;br /&gt;&lt;br /&gt;P.S. I never did get around to finishing &lt;span style="font-style:italic;"&gt;The X-Files&lt;/span&gt; TV show. I got one episode in to season two and just stopped. Didn't see the new movie either. Guess &lt;span style="font-style:italic;"&gt;The X-Files&lt;/span&gt; just doesn't do it for me anymore.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5148725536273154559?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5148725536273154559/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5148725536273154559' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5148725536273154559'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5148725536273154559'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/09/fringe.html' title='Fringe'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-2249565195433885756</id><published>2008-08-20T20:01:00.004-04:00</published><updated>2008-08-20T20:17:37.669-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><title type='text'>Too Human, and the Winter of My Wallet's Discontent</title><content type='html'>2007 was a seminal year for video games. &lt;I&gt;Mass Effect&lt;/I&gt;, &lt;I&gt;BioShock&lt;/I&gt;, &lt;I&gt;Rock Band&lt;/I&gt;, just to name a few. As if this hobby weren't expensive enough, now great AAA title after title comes out and breaks the bank.&lt;br /&gt;&lt;br /&gt;Wow. I never thought I'd complain about TOO MANY good games.&lt;br /&gt;&lt;br /&gt;I just bought &lt;I&gt;Too Human&lt;/I&gt; (reviewed below) and &lt;I&gt;Madden NFL 09&lt;/I&gt;. I still have &lt;span style="font-style:italic;"&gt;Fallout 3&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Fable II&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;StarCraft II&lt;/span&gt; (maybe), &lt;span style="font-style:italic;"&gt;Star Wars: The Force Unleashed&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Metal Gear Solid 4&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Gears of War 2&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Rock Band 2&lt;/span&gt;, &lt;span style="font-style:italic;"&gt;Street Fighter IV&lt;/span&gt;, a new &lt;span style="font-style:italic;"&gt;Prince of Persia&lt;/span&gt;... the list goes on.&lt;br /&gt;&lt;br /&gt;Part of me really wants this trend to continue. There are way too many terrible games out there. At the same time, I don't want it to continue because I only hae so much time and money to devote to gaming while still being able to exist away from my Xbox. Whatever happens, the rest of this year is going to be very expensive.&lt;br /&gt;&lt;br /&gt;And now, my thoughts on Microsoft's much-touted August release, the incredibly-long-in-development &lt;span style="font-style:italic;"&gt;Too Human&lt;/span&gt;:&lt;br /&gt;&lt;br /&gt;First of all, this is not a game for everyone. It's got a real nice coat of paint, but it's still a game designed for people who are familiar with styles of gameplay based on &lt;span style="font-style:italic;"&gt;Dungeons &amp; Dragons&lt;/span&gt;. It's also very story-heavy. I have not yet finished the single-player campaign, but thus far the story isn't incredibly compelling, which is unfortunate, because there are A LOT of cutscenes. We're not talking &lt;span style="font-style:italic;"&gt;Metal Gear Solid 4&lt;/span&gt; here, but it's still a little annoying.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;Too Human&lt;/span&gt; is a game that thinks it's cooler than it actually is. It takes itself far too seriously (watching five minutes of the cutscenes will tell you that). But this is forgivable given how damn fun it is to play. The controls take a little getting used to, but soon enough they feel pretty good. There's a lot of depth to the customization, but you don't have to sink in too deep if you don't want.&lt;br /&gt;&lt;br /&gt;In short, it's not the life- and industry- changing game Microsoft would like you to believe it is. It doesn't really live up to all its hype (but what game that's been in development since the original PlayStation (!) could?). But it's got it where it counts.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-2249565195433885756?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/2249565195433885756/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=2249565195433885756' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2249565195433885756'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2249565195433885756'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/08/too-human-and-winter-of-my-wallets.html' title='Too Human, and the Winter of My Wallet&apos;s Discontent'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-1837372642862929254</id><published>2008-08-11T12:57:00.002-04:00</published><updated>2008-08-20T20:01:15.310-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mobile'/><title type='text'>Is This Thing On?</title><content type='html'>I'm trying to blog this from my iPhone. I downloaded the LifeCast app as soon as the 2.0 software update was released. Two updates to the app later, and it still wouldn't work. So, here's hoping.&lt;br/&gt;&lt;br/&gt;&lt;a href='http://maps.google.com/maps?q=41.9028778076,-87.6318664551'&gt;Geolocate&lt;/a&gt; this post&lt;br/&gt;&lt;br/&gt;Posted with &lt;a href='http://lifecast.sleepydog.net'&gt;LifeCast&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-1837372642862929254?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/1837372642862929254/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=1837372642862929254' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1837372642862929254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1837372642862929254'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/08/is-this-thing-on.html' title='Is This Thing On?'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5934616307497699905</id><published>2008-07-14T17:15:00.005-04:00</published><updated>2008-07-14T17:25:51.147-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>The X-Files</title><content type='html'>In preparation for the new film, subtitled &lt;span style="font-weight:bold;"&gt;I Want to Believe&lt;/span&gt;, I am going back (as I often do with long-running TV series) to the beginning and watching it from start to finish. &lt;br /&gt;&lt;br /&gt;When the show was originally airing, I was a kid, and I fucking loved the show. I had to watch every episode from the beginning. If I even missed the teaser I wouldn't watch the episode. But it was on at inconvenient times, and I missed more and more episodes. Sometime in the third or fourth season it completely lost me. I had a brief resurgence of interest in 1996 when the movie came out. I thought it was pretty cool back then (I hadn't yet turned 11). When I saw it on TV again recently it felt more like watching a parody of &lt;span style="font-weight:bold;"&gt;The X-Files&lt;/span&gt; rather than watching &lt;span style="font-weight:bold;"&gt;The X-Files&lt;/span&gt; itself. I think this has to do with the fact that the show is really responsible for streamlining and popularizing all the conspiracy-nut jargon regarding aliens, etc., so it seems cliché.&lt;br /&gt;&lt;br /&gt;I'm four episodes into the first season. I've seen these episodes before. I think the first season is the only one I've seen the whole way through. I'm going to attempt to get in this for the long haul. Most likely, I won't see every episode before the July 25th release date of the new movie, but I'm going to try my best to end up watching all nine seasons.&lt;br /&gt;&lt;br /&gt;After this, I'm going to finally finish &lt;span style="font-weight:bold;"&gt;The Wire&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5934616307497699905?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5934616307497699905/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5934616307497699905' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5934616307497699905'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5934616307497699905'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/07/x-files.html' title='The X-Files'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4413998934569503630</id><published>2008-06-16T03:55:00.002-04:00</published><updated>2008-06-16T04:05:27.058-04:00</updated><title type='text'>A Final Farewell to LaserDiscs</title><content type='html'>Mark Altman, a professional geek, recently posted to his guest column at DVD website &lt;a href="http://www.thedigitalbits.com"&gt;The Digital Bits&lt;/a&gt; a "final eulogy" for a home video format most people my age consider to be a novelty: the LaserDisc. At NYU film school, we have large racks of A/V equipment so that our professors can screen movie clips in whatever format a title is available from the film library. Often times, this format is LaserDisc.&lt;br /&gt;&lt;br /&gt;LaserDiscs pre-date CDs. They are big, about the size of LP records. They are also thicker and heavier. Often times, a movie would have to be spread out across several of these discs, forcing the viewer to switch sides and/or discs in the middle of a film. This was a small price to pay for incredibly clear picture and 5.1 surround in an age where the only real popular alternative was VHS (which anyone with a more-than-modest appreciation of film should be able to tell you is an unacceptable format).&lt;br /&gt;&lt;br /&gt;Being a videophile, my dad owns a LaserDisc player. He taught me well. I own one too. This editorial by Mark Altman sums up, more or less, the feelings I have toward the format which most of my peers find obnoxious.&lt;br /&gt;&lt;br /&gt;Philistines.&lt;br /&gt;&lt;br /&gt;Read Altman's article &lt;a href="http://www.thedigitalbits.com/articles/guest/altman061008.html"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4413998934569503630?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4413998934569503630/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4413998934569503630' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4413998934569503630'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4413998934569503630'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/06/final-farewell-to-laserdiscs.html' title='A Final Farewell to LaserDiscs'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7356012653184156979</id><published>2008-05-31T15:21:00.004-04:00</published><updated>2008-05-31T15:22:57.335-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Aaaand.... that's college</title><content type='html'>My education (barring grad school, which I may or may not ever atteend) is officially over. I've spent eighteen years waiting for the real world to come calling, and it finally has. Time to be a real person.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7356012653184156979?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7356012653184156979/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7356012653184156979' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7356012653184156979'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7356012653184156979'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/05/aaaand-thats-college.html' title='Aaaand.... that&apos;s college'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-506985182428609846</id><published>2008-04-17T07:11:00.002-04:00</published><updated>2008-07-18T00:16:31.128-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Grr</title><content type='html'>I hate early calls. 7am is an early call.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-506985182428609846?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/506985182428609846/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=506985182428609846' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/506985182428609846'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/506985182428609846'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/04/grr.html' title='Grr'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5077587893198803474</id><published>2008-04-01T00:30:00.001-04:00</published><updated>2008-04-01T00:35:59.345-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Hulu</title><content type='html'>I've decided Hulu is pretty much the best website ever. That is all.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5077587893198803474?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5077587893198803474/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5077587893198803474' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5077587893198803474'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5077587893198803474'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/04/hulu.html' title='Hulu'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5037488540335212820</id><published>2008-02-22T17:09:00.004-05:00</published><updated>2008-05-31T15:41:11.511-04:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Sony Finally Wins a Format War</title><content type='html'>Every time a new format comes out, hoping to be the new standard, Sony pops in with its own version. When VHS came out, there was Sony with Beta (which is actually the superior format), and later Hi8 (which they tried, and failed miserably, to make a consumer home video format). When everyone else was making digital cameras and other devices that took CompactFlash and SD cards, Sony created the Memory Stick (I think only Sony music players, cameras, and the PSP still use it). With the advent of HD-DVD, Sony unveiled Blu-ray Disc (again, the superior format). Years ago I called Blu-ray as the winner if there were to be a format war, and that prediction came true. Not only did the only two major movie studio HD DVD supporters (&lt;a href="http://www.homemediamagazine.com/news/html/breaking_article.cfm?sec_id=2&amp;amp;&amp;amp;article_ID=12120"&gt;Universal&lt;/a&gt; and &lt;a href="http://www.hollywoodreporter.com/hr/content_display/news/e3ic60f3f2e7077b9b8dc969933f25fc601"&gt;Paramount&lt;/a&gt;) just announce the conversion to Blu-ray, but HD DVD's creator, Toshiba, just made it officially a &lt;a href="http://www.businesswire.com/portal/site/home/?epi_menuItemID=8529ea2ad8631dcd3bb97904c6908a0c&amp;amp;epi_menuID=887566059a3aedb6efaaa9e27a808a0c&amp;amp;epi_baseMenuID=384979e8cc48c441ef0130f5c6908a0c&amp;amp;ndmViewId=news_view&amp;amp;newsLang=en&amp;amp;newsId=20080219005651"&gt;dead format&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Despite predicting Blu-ray as the winner, I started getting HD DVD discs (even though I don't have a player at the moment). I got the Combo DVD/HD DVD versions of &lt;span style="font-style: italic;"&gt;Children of Men&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;The Fountain&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Smokin' Aces&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;TMNT&lt;/span&gt;. I also received the HD DVD version of the 5-disc &lt;span style="font-style: italic;"&gt;Blade Runner&lt;/span&gt; gift set for Christmas. I'm okay with this, though. I have an Xbox 360, so the HD DVD player add-on should get even cheaper very soon, and stores will be slashing prices on current HD DVD stock, so I should be up to my ears in cheap hi-def. I won't get a Blu-ray player until I get a PS3, and I won't get one of those until I get an HDTV. Or when &lt;span style="font-style: italic;"&gt;Final Fantasy XIII&lt;/span&gt; is released, whichever comes first.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5037488540335212820?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5037488540335212820/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5037488540335212820' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5037488540335212820'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5037488540335212820'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/02/sony-finally-wins-format-war.html' title='Sony Finally Wins a Format War'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4897231452759358706</id><published>2008-02-14T23:37:00.004-05:00</published><updated>2008-02-19T11:43:47.013-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Desert Island Discs</title><content type='html'>I just put together a binder of my "desert island discs" collection. This is a Case Logic that holds 128 discs. These are the 128 discs I would have on a desert island if I could not have any others as long as I live. At least, it's the desert island collection I feel I would need to have if I were stranded right now. It'll probably be different in a year.&lt;br /&gt;&lt;br /&gt;The discs are restricted to what I currently have on the standard DVD format right now, and to feature-length films.&lt;br /&gt;&lt;br /&gt;In no particular order...&lt;br /&gt;&lt;ul&gt;&lt;li&gt;From Russia with Love, Goldfinger, Thunderball, On Her Majesty's Secret Service, GoldenEye, and Casino Royale (2006)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Sleuth (1972)&lt;/li&gt;&lt;li&gt;The Untouchables (1987)&lt;/li&gt;&lt;li&gt;The Departed&lt;/li&gt;&lt;li&gt;The Fugitive (1993)&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Conversation&lt;/li&gt;&lt;li&gt;The Godfather&lt;/li&gt;&lt;li&gt;One Flew Over the Cuckoo's Nest&lt;br /&gt;&lt;/li&gt;&lt;li&gt;A Fish Called Wanda&lt;/li&gt;&lt;li&gt;Amelie&lt;/li&gt;&lt;li&gt;1776&lt;/li&gt;&lt;li&gt;High Fidelity&lt;/li&gt;&lt;li&gt;Better Off Dead&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Monty Python and the Holy Grail, Life of Brian (Criterion), and Meaning of Life&lt;/li&gt;&lt;li&gt;Almost Famous - Extended cut&lt;/li&gt;&lt;li&gt;Moulin Rouge (2001)&lt;/li&gt;&lt;li&gt;The Princess Bride&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Citizen Kane&lt;/li&gt;&lt;li&gt;The Manchurian Candidate (1962)&lt;/li&gt;&lt;li&gt;The Philadelphia Story&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Lord of the Rings trilogy (2001-03) - Theatrical and Extended cuts&lt;/li&gt;&lt;li&gt;Star Trek II, III, IV, VI, and VII&lt;/li&gt;&lt;li&gt;Glengarry Glen Ross&lt;/li&gt;&lt;li&gt;Smoke&lt;/li&gt;&lt;li&gt;The Usual Suspects&lt;/li&gt;&lt;li&gt;The Stunt Man&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Once Upon a Time in the West&lt;/li&gt;&lt;li&gt;&lt;a href="http://en.wikipedia.org/wiki/Place_Promised_In_Our_Early_Days"&gt;The Place Promised in Our Early Days&lt;/a&gt;&lt;/li&gt;&lt;li&gt;Ghost in the Shell&lt;/li&gt;&lt;li&gt;The End of Evangelion&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Terminator 1 &amp;amp; 2 (two cuts)&lt;/li&gt;&lt;li&gt;Alien and Aliens - two cuts each!&lt;/li&gt;&lt;li&gt;Speed&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Batman Returns &amp;amp; Begins&lt;/li&gt;&lt;li&gt;Superman (1978) - Extended cut&lt;/li&gt;&lt;li&gt;X-Men 2&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Big Lebowski&lt;/li&gt;&lt;li&gt;Ferris Bueller's Day Off&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The original Indiana Jones trilogy&lt;/li&gt;&lt;li&gt;Die Hard 1 &amp;amp; 3&lt;/li&gt;&lt;li&gt;Predator&lt;/li&gt;&lt;li&gt;The Matrix&lt;/li&gt;&lt;li&gt;Trainspotting&lt;/li&gt;&lt;li&gt;Requiem for a Dream&lt;/li&gt;&lt;li&gt;Brick&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Ghostbusters&lt;/li&gt;&lt;li&gt;Young Frankenstein&lt;/li&gt;&lt;li&gt;Charade (Criterion)&lt;/li&gt;&lt;li&gt;M*A*S*H&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Leon (a.k.a. The Professional)&lt;/li&gt;&lt;li&gt;Cinema Paradiso - both versions&lt;/li&gt;&lt;li&gt;Shakespeare in Love&lt;/li&gt;&lt;li&gt;Kind Hearts and Coronets (Criterion)&lt;/li&gt;&lt;li&gt;Serenity&lt;/li&gt;&lt;li&gt;Ronin&lt;/li&gt;&lt;li&gt;Grindhouse: Planet Terror &amp;amp; Death Proof&lt;/li&gt;&lt;li&gt;Rebecca (Criterion), Rope, and Rear Window&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Kingdom of Heaven - Director's cut&lt;/li&gt;&lt;li&gt;The Sword in the Stone&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Goonies&lt;/li&gt;&lt;li&gt;Who Framed Roger Rabbit?&lt;/li&gt;&lt;li&gt;Finding Nemo and The Incredibles&lt;/li&gt;&lt;li&gt;Star Wars original trilogy - 2007 versions (sigh)&lt;/li&gt;&lt;li&gt;John Carpenter's The Thing&lt;/li&gt;&lt;li&gt;Strange Days&lt;/li&gt;&lt;li&gt;Minority Report&lt;/li&gt;&lt;li&gt;Harry Potter 3&lt;br /&gt;&lt;/li&gt;&lt;li&gt;The Abyss - two cuts&lt;/li&gt;&lt;li&gt;Near Dark&lt;/li&gt;&lt;li&gt;An American Werewolf in London&lt;/li&gt;&lt;li&gt;Jaws&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Rushmore (Criterion)&lt;/li&gt;&lt;li&gt;Wonder Boys&lt;/li&gt;&lt;li&gt;Gosford Park&lt;/li&gt;&lt;li&gt;The Prestige&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Evil Dead II and Army of Darkness&lt;/li&gt;&lt;li&gt;Titus&lt;/li&gt;&lt;li&gt;Brazil (Criterion)&lt;/li&gt;&lt;li&gt;Cube&lt;/li&gt;&lt;li&gt;Network&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Nausicaa of the Valley of the Wind&lt;/li&gt;&lt;li&gt;Eternal Sunshine of the Spotless Mind&lt;/li&gt;&lt;li&gt;The Hunt for Red October&lt;/li&gt;&lt;li&gt;Oldboy&lt;/li&gt;&lt;li&gt;Hero (2002)&lt;/li&gt;&lt;li&gt;Tron&lt;/li&gt;&lt;li&gt;Back to the Future&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Dr. Strangelove and A Clockwork Orange&lt;/li&gt;&lt;li&gt;Fight Club&lt;/li&gt;&lt;li&gt;The Right Stuff&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Wit&lt;/li&gt;&lt;li&gt;Dazed and Confused (Criterion)&lt;/li&gt;&lt;li&gt;The American President&lt;/li&gt;&lt;li&gt;The Cook, the Thief, His Wife, and Her Lover&lt;/li&gt;&lt;li&gt;The Name of the Rose&lt;br /&gt;&lt;/li&gt;&lt;li&gt;Withnail and I&lt;/li&gt;&lt;li&gt;The Blues Brothers&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4897231452759358706?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4897231452759358706/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4897231452759358706' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4897231452759358706'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4897231452759358706'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/02/desert-island-discs.html' title='Desert Island Discs'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-420613176605250924</id><published>2008-01-21T23:00:00.000-05:00</published><updated>2008-01-21T23:05:14.345-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Slow Going</title><content type='html'>Last semester I didn't have much time to do any writing, at least none of my own. I had writing classes, but that doesn't really count. I didn't get to work on anything independent of school. Then after the ridiculous amount of work last semester, all I wanted to do over winter break was chill. Which I did. A lot.&lt;br /&gt;&lt;br /&gt;So now I'm in this huge rut where I think to myself, "I could write. Yes, I should. Oh wait, I just picked up &lt;span style="font-style: italic;"&gt;Assassin's Creed&lt;/span&gt;." I'm working on the script for my Narrative short film (my last NYU short), but that's going pretty slow. I had a month to polish this thing (the first draft of which I finished sophomore year), and I'm leaving it to the last minute. I didn't even work on it today. I had &lt;span style="font-style: italic;"&gt;tons&lt;/span&gt; of time today, and I didn't do it. Instead, I organized all my PC games into a Case Logic CD wallet. Guess I have to force myself to do it tomorrow night (I have to pitch it on Wednesday).&lt;br /&gt;&lt;br /&gt;I am such an idiot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-420613176605250924?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/420613176605250924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=420613176605250924' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/420613176605250924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/420613176605250924'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2008/01/slow-going.html' title='Slow Going'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-3204191811669788819</id><published>2007-12-27T23:50:00.000-05:00</published><updated>2007-12-28T00:51:15.209-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lists'/><title type='text'>Stuff I Dug This Year: 2007 (An Incomplete List)</title><content type='html'>&lt;span&gt;This is a much shorter list than last year, simply because I had neither the time nor the money to experience everything I wanted to. I hardly saw any movies in the second half of the year, and there were so many amazing video games that I can't hope to play them all before 2008 arrives. So here goes...&lt;br /&gt;&lt;/span&gt;&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;br /&gt;&lt;/span&gt;Video Games&lt;/span&gt; - Yeah, so this was kind of a ridiculous year for video games. My top games are &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; (a.k.a. the best game ever), &lt;span style="font-style: italic;"&gt;BioShock&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Call of Duty 4: Modern Warfare&lt;/span&gt; (holy crap that game's amazing), &lt;span style="font-style: italic;"&gt;Portal&lt;/span&gt; (and the rest of &lt;span style="font-style: italic;"&gt;The Orange Box&lt;/span&gt;, but this is the stand-out for me), &lt;span style="font-style: italic;"&gt;Rock Band&lt;/span&gt; (as much as I love &lt;span style="font-style: italic;"&gt;Guitar Hero&lt;/span&gt;, it can't hold a candle to this), &lt;span style="font-style: italic;"&gt;The Legend of Zelda: Phantom Hourglass&lt;/span&gt;, and &lt;span style="font-style: italic;"&gt;&lt;span style="font-style: italic;"&gt;&lt;/span&gt;Crysis&lt;/span&gt;. There were too many games for me to get a full picture of the year's best, but those are what I got my hands on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Daft Punk&lt;/span&gt; - Anybody who tells you they don't like Daft Punk hasn't seen them live. I got a chance to see them (and some other great acts) at Lollapalooza. Holy God. You wouldn't think that two guys dressed in robot suits cuing up samples on a computer could be cool. You'd be wrong. Awesome remixes, awesome light show, and the most amazing bass I've ever heard.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Donnas&lt;/span&gt; - Audioslave is the lead singer of Soundgarden backed by Rage Against the Machine. Velvet Revolver is the lead singer of Stone Temple Pilots backed by Guns n' Roses. The Donnas' new album, &lt;span style="font-style: italic;"&gt;Bitchin&lt;span style="font-style: italic;"&gt;'&lt;/span&gt;&lt;/span&gt;, is like Joan Jett backed by Motley Crue. The punky-girl-rock quartet recorded an '80s hair metal album, and a really good one too.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Apple&lt;/span&gt; - This was a year of new Apple products for me. First, the iPhone. It's not quite a true PDA, and it does have some strangely missing features, but all that's easily forgiven for everything it does right. I won't tout the features that I love, because it would just read like Apple's iPhone website. Also, I got a new MacBook Pro. The thing's more powerful than the gaming PC I built (which is not entirely surprising, given that that was four years ago), and it's running Leopard, and therefore Windows XP (via Boot Camp). &lt;span style="font-style: italic;"&gt;Call of Duty 4&lt;/span&gt; runs extraordinarily well on it.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Blade Runner&lt;/span&gt; - Theatrical re-release. A DVD finally worthy of the film. And I got it on HD-DVD for Christmas. Effin' sweet. Now if only I had an HD-DVD player...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Transformers&lt;/span&gt; - So many of the franchises I loved as a kid have been ruined. But Michael Bay delivered pretty much all I could hope for in a &lt;span style="font-style: italic;"&gt;Transformers&lt;/span&gt; movie. It's big. It's stupid. It's a helluva lot of fun. Excellent popcorn entertainment.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Not so cool...&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;The Writers' Strike&lt;/span&gt; - I'm all for the cause, believe me. But all my shows ended early. That sucks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There's more, I'm sure, but that's the big stuff. 'Til next year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-3204191811669788819?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/3204191811669788819/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=3204191811669788819' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3204191811669788819'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/3204191811669788819'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/12/stuff-i-dug-this-year-2007-incomplete.html' title='Stuff I Dug This Year: 2007 (An Incomplete List)'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-543297431345885351</id><published>2007-12-13T14:25:00.001-05:00</published><updated>2007-12-13T14:27:32.370-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='short films'/><category scheme='http://www.blogger.com/atom/ns#' term='work in progress'/><title type='text'>Color-Sync Rough Cut</title><content type='html'>Here's the first rough cut of my NYU Color-Sync, "This Dinner Brought to You by the People's Republic of China."&lt;br /&gt;&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.vimeo.com/moogaloop.swf?clip_id=430464&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF" height="271" width="400"&gt; &lt;param name="quality" value="best"&gt; &lt;param name="allowfullscreen" value="true"&gt; &lt;param name="scale" value="showAll"&gt; &lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=430464&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF"&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.vimeo.com/430464/l:embed_430464"&gt;Color-Sync Rough Cut&lt;/a&gt; from &lt;a href="http://www.vimeo.com/richardksbaer/l:embed_430464"&gt;richardksbaer&lt;/a&gt; on &lt;a href="http://vimeo.com/l:embed_430464"&gt;Vimeo&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-543297431345885351?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/543297431345885351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=543297431345885351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/543297431345885351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/543297431345885351'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/12/color-sync-rough-cut.html' title='Color-Sync Rough Cut'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7726140063970973711</id><published>2007-12-12T14:49:00.000-05:00</published><updated>2007-12-12T14:51:45.595-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='work for hire'/><category scheme='http://www.blogger.com/atom/ns#' term='websites'/><title type='text'>Safehouse Pictures</title><content type='html'>I did a quick, temporary page for the production company at which I am an intern, Safehouse Pictures (producers of the upcoming documentary on the life of Dalton Trumbo, aptly titled &lt;span style="font-style: italic;"&gt;Trumbo&lt;/span&gt;). I may or may not be contracted to do their actual website.&lt;br /&gt;&lt;br /&gt;The site can be found &lt;a href="http://www.safehousepictures.com"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7726140063970973711?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7726140063970973711/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7726140063970973711' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7726140063970973711'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7726140063970973711'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/12/safehouse-pictures.html' title='Safehouse Pictures'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-763933789158498976</id><published>2007-12-07T15:19:00.000-05:00</published><updated>2007-12-09T13:49:42.213-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='reviews'/><title type='text'>Review: Mass Effect</title><content type='html'>Growing up there were a number of games that affected me deeply because they provided an interactive experience that, at the time, hadn't been matched for me. There were games I was addicted to as a kid, because they were fun: &lt;span style="font-style: italic;"&gt;Super Mario Bros.&lt;/span&gt; 1 &amp;amp; 3, &lt;span style="font-style: italic;"&gt;Duck Hunt&lt;/span&gt;, etc. When I got a PlayStation in, I think, 1998, I picked up &lt;span style="font-style: italic;"&gt;Final Fantasy VII&lt;/span&gt;, which completely blew my mind and instantly became my favorite game ever (though now it is cliché to admit this). It had a story, presentation, and cast of characters unlike anything I'd ever played. In total, I probably sank 60-70 hours of my life into that thing.&lt;br /&gt;&lt;br /&gt;Another great was PSone's &lt;span style="font-style: italic;"&gt;Metal Gear Solid&lt;/span&gt;. Looking back, the whole series is kind of ridiculous, but in '98 or '99 it was an incredible cinematic experience. I played through it several times.&lt;br /&gt;&lt;br /&gt;Other games became addictions, though mostly because of their great gameplay: &lt;span style="font-style: italic;"&gt;Quake II&lt;/span&gt;, the original &lt;span style="font-style: italic;"&gt;Team Fortress&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Unreal Tournament 2004&lt;/span&gt;, etc. I've been a huge fan of many games, but I've never been one of those &lt;span style="font-style: italic;"&gt;EverQuest&lt;/span&gt; or &lt;span style="font-style: italic;"&gt;World of Warcraft&lt;/span&gt; players who skips work/class or sacrifices human contact to play a video game. That all changed with &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;I'm about two-thirds through my first playthrough of BioWare's new epic space-opera RPG. I have to say that it is, by far, the best game I have ever played. Period. The story is immersing in away that no other game has achieved. It's no longer just a nifty feature to be able to choose to be good or bad. It's integral to the story, which the player creates. &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; is actually the perfect game for writers. You create a character and play through the story, not just how you want to play it, but you make choices based on how your &lt;span style="font-style: italic;"&gt;character&lt;/span&gt; would choose. That's just flat-out amazing.&lt;br /&gt;&lt;br /&gt;The dialogue system is incredible. Not even the previous BioWare RPGs in this style (&lt;span style="font-style: italic;"&gt;Star Wars: Knights of the Old Republic&lt;/span&gt;, &lt;span style="font-style: italic;"&gt;Jade Empire&lt;/span&gt;) came close to the depth of &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;'s dialogue trees. The acting is solid (and when you're talking about real-time animated characters, that's saying something), and you really get swept up in the story based solely on how you interact with other characters and how they interact with you. In fact, if BioWare were to release a version of &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; that was just dialogue trees and cutscenes, I would actually like it better than the real game. I could play the dialogue trees for hours.&lt;br /&gt;&lt;br /&gt;Not only that, but the universe of the game is one of the richest, most well-realized science fiction universes in years. It draws a lot of comparisons to &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt;, which I think is unfair. &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt; has a very colorful universe, to be sure, but how much can one really say about it. What can you say about the Wookiees? They're fighters, and they don't like to lose. Anything else? Didn't think so. Ewoks? They live in trees. Gungans? They live underwater and are very annoying. Any other alien is alien simply for the sake of being alien. &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt; is peppered with unique aliens, but most of them are window dressing. In the case of a universe like &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt;, however, you really get a sense of how an entire race of people thinks and behaves, especially if you've watched &lt;span style="font-style: italic;"&gt;Deep Space Nine&lt;/span&gt;. The major alien characters have the history and cultures of their respective races at their cores and they completely shape who those characters are. In &lt;span style="font-style: italic;"&gt;Star Wars&lt;/span&gt; it couldn't matter less if Admiral Ackbar were Mon Calamari or human. Most of the major characters are human anyway. In &lt;span style="font-style: italic;"&gt;Deep Space Nine&lt;/span&gt;, Major Kira is Bajoran and could not possibly be any other race. To change her race would be to completely change her character.&lt;br /&gt;&lt;br /&gt;Such is the case with &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt;. Every character is distinctly of their race (the only thing I wish is that the Turians speak with a slightly less 'human' voice), and the relationships between characters are defined in large part by what race each character belongs to. The &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; universe is one that the player can really step inside and be a part of, and it's absolutely fascinating. &lt;span style="font-style: italic;"&gt;Mass Effect&lt;/span&gt; is the best game of all time, end of story. I can't wait for Parts 2 and 3. For now I'll just have to be contented playing Part 1 over and over and over.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-763933789158498976?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/763933789158498976/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=763933789158498976' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/763933789158498976'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/763933789158498976'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/12/mass-effect.html' title='Review: Mass Effect'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-190991760809328002</id><published>2007-11-30T12:44:00.001-05:00</published><updated>2007-11-30T12:50:12.827-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='work for hire'/><category scheme='http://www.blogger.com/atom/ns#' term='websites'/><category scheme='http://www.blogger.com/atom/ns#' term='theatre'/><title type='text'>Wood: The Musical</title><content type='html'>I'm stage manager for a new musical, &lt;span style="font-weight: bold;"&gt;Wood&lt;/span&gt;. It's the third original production by Students for the Collaborative Arts at NYU, for which I am the technical director.&lt;br /&gt;&lt;br /&gt;Information can be found at the SCAN &lt;a href="http://www.scan-nyu.com"&gt;website&lt;/a&gt;, which (at post time) is just a splash page for the musical. Once the musical closes the original site (which I designed) will go back up.&lt;br /&gt;&lt;br /&gt;I previously served as technical director for SCAN's workshop production of &lt;span style="font-weight: bold;"&gt;Unlock'd&lt;/span&gt;, which had a very successful run at the recent &lt;a href="http://www.nymf.org/Show-700.html"&gt;New York Musical Theatre Festival&lt;/a&gt;, two years ago. Here's the &lt;a href="http://www.nyu.edu/clubs/scan/unlockd/"&gt;mini-site&lt;/a&gt; I made for that.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-190991760809328002?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/190991760809328002/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=190991760809328002' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/190991760809328002'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/190991760809328002'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/wood-musical.html' title='Wood: The Musical'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5501284464782282895</id><published>2007-11-26T01:22:00.000-05:00</published><updated>2007-11-26T01:40:28.205-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='old'/><category scheme='http://www.blogger.com/atom/ns#' term='short films'/><title type='text'>Renminbi de Yanse</title><content type='html'>In high school we got to make movies for Chinese class. This was the biggest, most epic one any of us worked on. It's called &lt;span style="font-style: italic;"&gt;Renminbi de Yanse&lt;/span&gt;, which translates to &lt;span style="font-style: italic;"&gt;The Color of the People's Money&lt;/span&gt;. It's a spoof of &lt;span style="font-style: italic;"&gt;Rocky&lt;/span&gt; and &lt;span style="font-style: italic;"&gt;The Color of Money&lt;/span&gt;, just in Mandarin.&lt;br /&gt;&lt;br /&gt;&lt;object type="application/x-shockwave-flash" data="http://www.vimeo.com/moogaloop.swf?clip_id=88181&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF" height="300" width="400"&gt; &lt;param name="quality" value="best"&gt; &lt;param name="allowfullscreen" value="true"&gt; &lt;param name="scale" value="showAll"&gt; &lt;param name="movie" value="http://www.vimeo.com/moogaloop.swf?clip_id=88181&amp;amp;server=www.vimeo.com&amp;amp;fullscreen=1&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00ADEF"&gt;&lt;/object&gt;&lt;br /&gt;&lt;a href="http://www.vimeo.com/88181/l:embed_88181"&gt;Renminbi de Yanse&lt;/a&gt; from &lt;a href="http://www.vimeo.com/richardksbaer/l:embed_88181"&gt;richardksbaer&lt;/a&gt; on &lt;a href="http://vimeo.com/l:embed_88181"&gt;Vimeo&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;And here's the script for &lt;a href="http://www.divshare.com/download/2893260-0d5"&gt;&lt;span style="font-style: italic;"&gt;Renminbi de Yanse II: Dance Dance Revolutions&lt;/span&gt;&lt;/a&gt;, the sequel that never was. The script has English and partial Mandarin translation in pinyin (sans tones).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5501284464782282895?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5501284464782282895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5501284464782282895' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5501284464782282895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5501284464782282895'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/renminbi-de-yanse.html' title='Renminbi de Yanse'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7156232574315501348</id><published>2007-11-18T22:45:00.000-05:00</published><updated>2007-11-30T13:00:37.362-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shameless self promotion'/><title type='text'>Should anybody feel like buying me something...</title><content type='html'>My Amazon.com wish list can be found &lt;a href="http://www.amazon.com/gp/registry/wishlist/3KDGVW665N9TE"&gt;here&lt;/a&gt;. Please peruse and feel free to purchase something and send it to me.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7156232574315501348?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7156232574315501348/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7156232574315501348' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7156232574315501348'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7156232574315501348'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/should-anybody-feel-like-buying-me.html' title='Should anybody feel like buying me something...'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-8187211909412878326</id><published>2007-11-18T22:23:00.001-05:00</published><updated>2007-11-18T22:52:30.055-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='old'/><category scheme='http://www.blogger.com/atom/ns#' term='short films'/><title type='text'>NYFA: my first short films</title><content type='html'>&lt;span style="font-weight: bold;"&gt;New York Film Academy 4-week Summer High School Workshop&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Here are the three short films I made during the summer of 2003.&lt;br /&gt;&lt;br /&gt;First, &lt;span style="font-style: italic;"&gt;Human Nature&lt;/span&gt;:&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/rvLkp8nB-F8&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/rvLkp8nB-F8&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Second, &lt;span style="font-style: italic;"&gt;Out, Damn Spot&lt;/span&gt;:&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/KwMFtFcXukM&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/KwMFtFcXukM&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Third, &lt;span style="font-style: italic;"&gt;Ruby&lt;/span&gt;:&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/OgvXjRyjo9g&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/OgvXjRyjo9g&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-8187211909412878326?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/8187211909412878326/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=8187211909412878326' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8187211909412878326'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/8187211909412878326'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/stuff-i-did-before-this-blog-ii.html' title='NYFA: my first short films'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-2573211541000749637</id><published>2007-11-18T22:19:00.000-05:00</published><updated>2007-11-18T22:52:03.750-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='old'/><category scheme='http://www.blogger.com/atom/ns#' term='theatre'/><title type='text'>Writer's Block</title><content type='html'>File this under old stuff.&lt;br /&gt;&lt;br /&gt;I wrote a one-act play that was produced by the Latin School's Advanced Acting company. Pictures from that performance are available &lt;a href="http://www.latinschool.org/scrapbook/performing_arts/00_05/actrs_nghmtr_wrtrs_blck/index.html"&gt;here&lt;/a&gt; (only the last three are from my show).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-2573211541000749637?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/2573211541000749637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=2573211541000749637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2573211541000749637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2573211541000749637'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/stuff-i-did-before-this-blog-i.html' title='Writer&apos;s Block'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-1041269786326749875</id><published>2007-11-10T18:40:00.000-05:00</published><updated>2007-11-30T12:59:46.424-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Star Trek</title><content type='html'>This past summer I watched almost all of the episodes of all the &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt; series ever produced. Because I had no life this summer. Watching that much of it gives you an interesting perspective on how these shows were written over long periods of time (7 years, give or take).&lt;br /&gt;&lt;br /&gt;Beginning with &lt;span style="font-style: italic;"&gt;Star Trek: The Next Generation&lt;/span&gt;, there is a pattern to the writing of  &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt; shows. It seems to take at least two years for a writers' room to learn how to write one of those shows. Season one of TNG is okay, but it doesn't get decent beyond interesting sci-fi. Season two is excused because there was a writers' strike in progress. Then, in season three, it gets awesome, almost immediately, and it stays that way until the very end.&lt;br /&gt;&lt;br /&gt;Season one of DS9 is decent. Season two, much better. Season three is great, and it gets better right up to the very end. It's the best of all the &lt;span style="font-style: italic;"&gt;Trek&lt;/span&gt; shows.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Voyager&lt;/span&gt; took a little longer. It took three years. Seasons one and two are pretty dreadful. Season three gets a little better. Season four is good, and it keeps getting better and better. There were some really brilliant stand-alone stories. Then there's the awful, awful series finale which betrays the spirit of all seven prior years of the show.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Enterprise&lt;/span&gt; is a more tricky show. The first two seasons are atrocious. They're fucking awful, and yes I watched every episode. Then in the finale of season two, they take the show in a whole new direction. That episode leads right into season three, which is much darker and takes  &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt; to places Gene Roddenberry would never have conceived or approved of. But it was actually kind of good. It just wasn't really &lt;span style="font-style: italic;"&gt;Star Trek&lt;/span&gt;. Oh, and the season three finale is infuriating because the cliffhanger ending comes completely out of left field. Season four is good and bad, and it has a really irritating finale.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Enterprise&lt;/span&gt; had bad luck in following the pattern of its predecessors because the business of television has changed a lot in a short time. Shows no longer have the luxury of feeling their way around to get the tone right. Because the first two years of &lt;span style="font-style: italic;"&gt;Enterprise&lt;/span&gt; were so bad, no one watched when it finally got good, so it got canceled. Really makes you appreciate much more writers who can make a show hit the ground running, especially in sci-fi where it's so easy to fall into cliché. Shows like &lt;span style="font-style: italic;"&gt;Firefly&lt;/span&gt; (which got screwed by Fox) and &lt;span style="font-style: italic;"&gt;Battlestar Galactica&lt;/span&gt; are great examples of where sci-fi is done right on a broader level, and nowadays I need that in my shows 'cause only-satisfactory sci-fi isn't good enough anymore. Hopefully the next &lt;span style="font-style: italic;"&gt;Trek&lt;/span&gt; show will learn from the lessons of the past.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-1041269786326749875?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/1041269786326749875/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=1041269786326749875' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1041269786326749875'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/1041269786326749875'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/star-trek.html' title='Star Trek'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6130621399809925190</id><published>2007-11-10T18:11:00.001-05:00</published><updated>2007-11-10T18:38:12.884-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rant'/><title type='text'>Alias</title><content type='html'>In high school, J. J. Abrams's show &lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt; was one of my favorites. Looking back I'm not entirely sure why. Yeah, it's got cool spy stuff (which is usually good), and a really hot female lead. Was that enough to hold my attention back then?&lt;br /&gt;&lt;br /&gt;I started watching the show before I'd really studied writing in a formal way. Now that I understand writing on a deeper level I can see what's going on conceptually with the writing of a show. Even back in high school I'd watch the later seasons of &lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt;, and I knew it started getting bad. I've been watching it again from the beginning, and now I realize that it was never actually that good in the first place.&lt;br /&gt;&lt;br /&gt;The real over-arching story is all about Rambaldi. That part of the series I actually like. It's a cool mystery/puzzle. We know there's an endgame, but pieces of the puzzle come together in very unconvincing ways. Things are piled on top of one another, and it doesn't feel like there's a pre-planned structure to them. So when the end of a long story arrives, it feels very sudden because the lead-up never truly feels like it's going anywhere. Abrams carried this problem over to &lt;span style="font-style: italic;"&gt;Lost&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;In long-form narrative fiction, especially in comic books, there is a phenomenon called retconning (&lt;a href="http://en.wikipedia.org/wiki/Retcon"&gt;retroactive continuity&lt;/a&gt;). It is the process by which a long-form story moves forward and at the same time revises past events. In a convoluted universe like the one at DC Comics, retconning takes place all the time (usually in large "event-comics" to the detriment of readers' wallets). That's because DC characters have more than half a decade's worth of history, with multiple versions of characters, and all of it is in-continuity.&lt;br /&gt;&lt;br /&gt;The thing that truly pisses me off about &lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt; is not the overly-dramatic dialogue or the banal exposition awkwardly placed within the lines. It's not the Sydney's-real-life half of the show (which is a show unto itself, and not a terribly great one at that) which keeps intruding upon the good part. It's not the obvious music choices. It's not the ridiculous aversion to realism or the easy elimination of plot problems through spy-tech. It's the retconning.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt; is a show that is constantly retconning itself. Everything is all about endgames and long-term goals. What we think is the main driving force of the story is actually just a smaller piece of a much larger puzzle (which it is doubtful even the showrunners could see). Every time a layer is peeled back we discover something new about what supposedly happened before. It's terribly confusing, and it's a cheap way to pull the rug out from under an audience so that they'll come back next week for another fix.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt; feels like &lt;span style="font-style: italic;"&gt;The X-Files&lt;/span&gt; in that there is a big picture that is very (painfully) slowly revealed but without a clear direction of how to get there. There's really good stuff in &lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt;, a lot to like. But it has so many annoying problems. It's going to make watching season 3 again that much more painful.&lt;br /&gt;&lt;br /&gt;When I watched &lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt; the first time through, season 3 and 4 aggravated me so much that I just gave up on it. At the end of season 4, &lt;span style="font-style: italic;"&gt;Alias&lt;/span&gt; did its biggest retcon ever. I was done with the show after that. Later I did go back and start watching season 5. Even though it's the shortest of the show's five seasons, I didn't finish it. Still don't think it's going to happen this time around, either.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6130621399809925190?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6130621399809925190/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6130621399809925190' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6130621399809925190'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6130621399809925190'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/alias.html' title='Alias'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-6091903604683413654</id><published>2007-11-09T12:04:00.001-05:00</published><updated>2007-11-09T12:16:09.579-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='site maintenance'/><title type='text'>Transition</title><content type='html'>As I said in a previous post, richardbaer.com is changing from my personal/semi-professional website to a straight professional site.&lt;br /&gt;&lt;br /&gt;Despite the fact that I'm looking to get into the business of web design (which, technically, I've already done), I've decided to let Blogger handle the design and updating duties, at least until I learn to use CSS and Movable Type. I'm letting Blogger do the work really just to make my life easier at the moment.&lt;br /&gt;&lt;br /&gt;The new site is hosted on Blogspot, and separate media files and pages will be off-site (i.e. YouTube, Flickr, etc.). Everything will be posted in the blog with labels (which can be browsed in the right-hand navigation), so the site will sort-of work the way it did before.&lt;br /&gt;&lt;br /&gt;The blog will have a different focus, as well. I won't just post about anything anymore. I'm going to keep everything somehow related to work. At least, that's the idea.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-6091903604683413654?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/6091903604683413654/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=6091903604683413654' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6091903604683413654'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/6091903604683413654'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/transition.html' title='Transition'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-155998341193437317</id><published>2007-11-09T12:01:00.000-05:00</published><updated>2007-11-13T11:36:11.246-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='work for hire'/><category scheme='http://www.blogger.com/atom/ns#' term='websites'/><title type='text'>Vita Bella Pizza website</title><content type='html'>I created a website for a restaurant in the Chicago suburbs, Vita Bella Pizza. The website can be found at &lt;a href="http://www.vitabellapizza.com/"&gt;www.vitabellapizza.com&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-155998341193437317?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/155998341193437317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=155998341193437317' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/155998341193437317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/155998341193437317'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/vita-bella-pizza.html' title='Vita Bella Pizza website'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-4387608489916472844</id><published>2007-11-09T12:00:00.000-05:00</published><updated>2007-11-13T11:36:28.058-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='work for hire'/><category scheme='http://www.blogger.com/atom/ns#' term='websites'/><title type='text'>Black &amp; Blue website</title><content type='html'>I designed the website for a documentary (which I helped shoot). It's called &lt;span style="font-style: italic;"&gt;Black &amp;amp; Blue&lt;/span&gt;. The website can be found at &lt;a href="http://www.blackandblueproductions.org/"&gt;www.blackandblueproductions.org&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-4387608489916472844?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/4387608489916472844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=4387608489916472844' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4387608489916472844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/4387608489916472844'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/black-blue-website.html' title='Black &amp; Blue website'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-7061958272312293610</id><published>2007-11-09T10:41:00.000-05:00</published><updated>2007-11-09T10:44:28.090-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='work for hire'/><category scheme='http://www.blogger.com/atom/ns#' term='trailers'/><title type='text'>Black &amp; Blue trailer</title><content type='html'>On Wednesday night I posted the trailer for the documentary I worked on, &lt;span style="font-style: italic;"&gt;Black &amp;amp; Blue&lt;/span&gt;, about the 2007 season of the NYPD football team.&lt;br /&gt;&lt;br /&gt;The trailer can be found &lt;a href="http://www.blackandblueproductions.org/video.html"&gt;here&lt;/a&gt;. It's a 100+ megabyte file, so it may take some time to download.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-7061958272312293610?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/7061958272312293610/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=7061958272312293610' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7061958272312293610'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/7061958272312293610'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/black-blue-trailer.html' title='Black &amp; Blue trailer'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-5459007199125448424</id><published>2007-11-09T02:04:00.000-05:00</published><updated>2007-11-09T02:49:34.976-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='writing exercises'/><title type='text'>Writing Exercise: 11/9/07 (2)</title><content type='html'>"She's a bitch, man," is all my friend can muster. I tell him he shouldn't say that about her. He insists he's right. It's probably the Scotch talking. All I can think about is how Jenny left me. Not &lt;span style="font-style: italic;"&gt;that&lt;/span&gt; she left me. That doesn't surprise me. It's &lt;span style="font-style: italic;"&gt;how&lt;/span&gt;. A Dear John text message. What is the world coming to?&lt;br /&gt;&lt;br /&gt;"Seriously, man. You gotta forget abou' her. Bitch sends you a text to say fuck off? Fuck that shit, man." He goes on to say something about showing Jenny she hasn't gotten to me by getting back into the "scene." I'm not sure if it's me or the gin that's not listening to him anymore.&lt;br /&gt;&lt;br /&gt;I tell him I have to piss. I really do. I wobble my way back to the bathroom. (I love dive bars, but I really hate pissing in their bathrooms.) As I'm relieving myself at the urinal (which seems to take forever) my eyes wander over the grimy, once-white walls. Mostly fliers  for crappy bands (no, wait, that one's a good one) and declarations that proud urinaters of yore "was here."&lt;br /&gt;&lt;br /&gt;And of course, it wouldn't be a dive bar bathroom without someone's phone number written on the wall. 555-1728. I think it's a woman's handwriting (I'm at a urinal, so this &lt;span style="font-style: italic;"&gt;is&lt;/span&gt; the right bathroom). No name. No "for a good time call." What the hell.&lt;br /&gt;&lt;br /&gt;I'm drunk so this seems like an okay idea at this point. I zip myself up and dial the number.&lt;br /&gt;&lt;br /&gt;"Hello?" a woman's voice answers. I tell her I found her number on a bathroom wall.&lt;br /&gt;&lt;br /&gt;"Oh, for fuck's sake!" she says. I want to tell her I feel like an idiot for dialing a number I found on a bathroom wall. I want her to know I'm not the guy who does that. I don't call numbers I find on bathroom walls. Except, well, turns out I am that guy (but I mean well). I want to tell her those things, and if I'd been a little more sober I might have been able to (also I wouldn't have made the call in the first place). But all I could do was burst out laughing.&lt;br /&gt;&lt;br /&gt;She seemed very irritated when I calmed down. "I am sick and tired of getting calls because my goddamn number is on a goddamn bathroom wall."&lt;br /&gt;&lt;br /&gt;I ask her if she knows who wrote it. She does. And he's been doing it for years. She gives me the story, and again my mind wanders off. Something about a running joke between friends. Then something grabs my attention.&lt;br /&gt;&lt;br /&gt;It's been going on for thirty &lt;span style="font-style: italic;"&gt;years&lt;/span&gt;? "Yes," she affirms. &lt;span style="font-style: italic;"&gt;Thirty years?&lt;/span&gt; Repeating my question aggravates her further. I should stop now.&lt;br /&gt;&lt;br /&gt;She would write her friend's number somewhere, and he would write hers. If it was erased, it had to be written somewhere else. Apparently she got sick of the college-days joke when she had a kid. Her friend still thinks it's funny.&lt;br /&gt;&lt;br /&gt;I offer to scratch the number out. "Might as well just leave it where it is. He'll just write it somewhere else," she says, sighing. I ask her why she hasn't been able to get her friend to stop. She says it's complicated. I really, really want to ask what's so complicated, but I think she probably won't appreciate that.&lt;br /&gt;&lt;br /&gt;I say it was nice talking to her, and I apologize again. "You shouldn't call numbers on bathroom walls. It makes you seem like a pervert." And that's that.&lt;br /&gt;&lt;br /&gt;"Hey man, there's this chick in my office. You gotta meet her." There's no game on the TV, so my friend's one-track mind has decided to stay on Jenny. I politely request to not be set up on dates by my heterosexual male friend. "But she's super-hot, and she's not a bitch." Not at all like Jenny. I miss Jenny.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;And the moral of this story?&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Don't write stories when you're incredibly tired.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"Invent a character who sees a phone number on a restroom wall. Describe what happens when he or she dials it."&lt;br /&gt;From &lt;span style="font-weight: bold;"&gt;The Writer's Block&lt;/span&gt; by Jason Rekulak&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-5459007199125448424?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/5459007199125448424/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=5459007199125448424' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5459007199125448424'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/5459007199125448424'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/writing-exercise-11907-2.html' title='Writing Exercise: 11/9/07 (2)'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-4139473520614911511.post-2517952111586137428</id><published>2007-11-09T01:50:00.000-05:00</published><updated>2007-11-09T02:03:50.354-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='writing exercises'/><title type='text'>Writing Exercise: 11/9/07</title><content type='html'>When I was a kid my best friend lived in a posh house in the suburbs. I spent a lot of time out there. Since it was the suburbs, we had to drive everywhere. Being kids, we relied on the driving abilities of adults, very often my friends parents. This usually involved trips to and from various restaurants (Chili's, etc.). Not often, but sometimes, my friend's dad would drive us.&lt;br /&gt;&lt;br /&gt;I have chronic headaches. I was officially diagnosed only a few years ago, but I was always prone to them as a kid, given the right environmental circumstances. I also get sick when I read in the car. Easily.&lt;br /&gt;&lt;br /&gt;My friend's dad doesn't apply constant pressure to the gas. He applies pressure in regular spurts, pressing down on the pedal with force, then releasing it. What you get is a quick acceleration to 50-60 mph followed by a slow deceleration back to 30-40, and then another quick jump back up to 50-60. One cycle of this took about four or five seconds. Now string many of these cycles together and you get an incredibly nauseating passenger-side experience.&lt;br /&gt;&lt;br /&gt;When these trips took place in the winter, my friend's dad would turn the heat way up. It'd be mid-30s outside, but inside that SUV it was a toasty high-80s. And we had our big, puffy winter coats on. Uncomfortable heat and sweating inside a vomit-inducing car is just the sort of wacky environmental condition that can set off my headaches.&lt;br /&gt;&lt;br /&gt;My friend's dad was by no means an unsafe driver. I never felt at risk. But man, I missed the city during those car trips. There I can &lt;span style="font-style: italic;"&gt;walk&lt;/span&gt; to food.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;"Take the reader behind the wheel with the worst driver you've ever known."&lt;br /&gt;From &lt;span style="font-weight: bold;"&gt;The Writer's Block&lt;/span&gt; by Jason Rekulak&lt;span style="font-weight: bold;"&gt;&lt;span style="font-weight: bold;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/4139473520614911511-2517952111586137428?l=richardksbaer.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://richardksbaer.blogspot.com/feeds/2517952111586137428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=4139473520614911511&amp;postID=2517952111586137428' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2517952111586137428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/4139473520614911511/posts/default/2517952111586137428'/><link rel='alternate' type='text/html' href='http://richardksbaer.blogspot.com/2007/11/writing-exercise-11907.html' title='Writing Exercise: 11/9/07'/><author><name>Rick</name><uri>http://www.blogger.com/profile/12998411004415739908</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://4.bp.blogspot.com/_hK7_c3nBNQY/SVGeJTjz29I/AAAAAAAAADU/4J_tWBr3mbk/S220/photo.jpg'/></author><thr:total>0</thr:total></entry></feed>
